Thanks for pointing to that thread, it was a very interesting read. I also agree that the game do not make much sense if you just play to win by all means, it is just boring and personally i think EB lend itself to roleplay and trying to recreate historic armies. Otherwise there is not much point in having so much historical accuracy if then you are just going to use totally unrealistic armies. I think it depends the most on how the player wants to play, as no matter how many handicaps you put the players that want to win at all cost will always find a way to get around, but still i think it is worth to add some restrictions to at least make it harder to abuse and specially to "guide" players as to what would be a realistic composition of an army.
For example in the case of the armoured celt units, here are some ideas: those units could take longer to recruit than others, have a very low replenishment rate, and very high upkeep. That could discourage players from recruiting many of them and having them sitting on their towns until they need them. As for their role in battles they could have a quite higher "heat" stat (in M2TW this makes the unit tire much faster) plus perhaps could have reduced movement speed (with the move_speed_mod stat), so you can´t have them running around the battlefield, and pretty much need the other troops as well. The thing would be to make using an army of armoured troops alone useless, because they would get surrounded/tired faster, and would need the other unarmoured troops to make up for their weaknesses.
Just throwing some ideas, i realise it´s hard to find a good balance, and that in the end it will depend the most on the player to use the appropiate units. But if some restrictions/handicaps can be placed to encourage the use of realistic armies then it would be a very good addition. Lastly another thing i would appreciate much (perhaps after the release when there is more time) is some article or guideline describing what the typical army of X faction looked like, so those that would like to roleplay but don´t have much knowledge can have a reference of how to approach the recruitment and ratio between units for a more realistic army composition.
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