Okay, so I've done some thinking about this lately.
What if the money script were kept in place, but it were extended to include a negative component, whereby penalties would be imposed after the cash bonus each turn for blockaded ports or besieged settlements? It might be a way to balance out both Europa Barbarorum's condition-based bonuses and the vanilla per-turn bonuses.
I feel like it would be simpler than figuring out a way to teach the machine to calculate the size of the bonus itself as a function of open ports and roads. What's more, it would probably be simpler to adjust to individual preference, if anyone using this modification wanted to go in and fiddle with the script files.
As far as I can tell, the greatest difficulty in creating a modification like this would be fixing the cash deductions, in turn, to be greater or lesser based on the size of a settlement, the roads in that settlement, the size of its port, and so on. Of course, this could be skipped over entirely, but it might be something worth thinking about. Does anyone here happen to have ideas about how one might make a money-script counterscript like this?
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