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  1. #1

    Default Re: Economic warfare?

    i hope this gets responses!!! i've said this so much but the lack of meaningful economic damage to the enemy REALLY ruins the game on many levels. The money script is very fair to smaller factions, but play any eastern faction and you will literally face NEVER.ENDING. stacks of AS or PT spam that legitamately, truly, honestly, ruin the game. It's why i stay on the western side of the map, the economic advantages are fair to these small nations but absolutely stupid and heinous against large established empires with multiple cities to send never ending enemies from

  2. #2

    Default Re: Economic warfare?

    Quote Originally Posted by fomalhaut View Post
    i hope this gets responses!!! i've said this so much but the lack of meaningful economic damage to the enemy REALLY ruins the game on many levels. The money script is very fair to smaller factions, but play any eastern faction and you will literally face NEVER.ENDING. stacks of AS or PT spam that legitamately, truly, honestly, ruin the game. It's why i stay on the western side of the map, the economic advantages are fair to these small nations but absolutely stupid and heinous against large established empires with multiple cities to send never ending enemies from

    Yeah, it's pretty bad even in the West...the Qart-Hadastim are very small in my Romani campaign, but the money they get from the script means that taking huge commercial centers, like Qart-Hadast itself, have no real effect.

  3. #3

    Default Re: Economic warfare?

    herm taking kart hadast should be made dificult but with this ai ...

    the biggest problem imho is that the ai doesn´t loose population when recruiting wich ofc once again is due to the ai or else they would always have 400 or 600 of population per town they´re always recruiting :\ and that would mean no reforms

  4. #4
    ridiculously suspicious Member TheLastDays's Avatar
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    Default Re: Economic warfare?

    I agree... the AI should be forced to keep a strong garrisons in capital cities... I would love to see some heavy siege battles on Kart Hadast, Alexandria, Seleukeia, etc...
    I hear the voice of the watchmen!

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  5. #5

    Default Re: Economic warfare?

    Quote Originally Posted by fomalhaut View Post
    i hope this gets responses!!! i've said this so much but the lack of meaningful economic damage to the enemy REALLY ruins the game on many levels. The money script is very fair to smaller factions, but play any eastern faction and you will literally face NEVER.ENDING. stacks of AS or PT spam that legitamately, truly, honestly, ruin the game. It's why i stay on the western side of the map, the economic advantages are fair to these small nations but absolutely stupid and heinous against large established empires with multiple cities to send never ending enemies from
    I disagree - EB is well balanced as it is. Why? Because the AI is stupid.

    The AI doesn't conduct economic warfare very effectively itself, nor does the AI defend itself well against economic warfare. The AI doesn't blockade enemy ports with its ships anywhere near as often as a human player would do in the same situation. AI ships basically just sail aimlessly around most of the time, often they don't even attack enemy ships when they have a numerical advantage. And the AI won't build ships as a means of breaking a blockade on one of its own ports, it just ignores the blockade.

    Since the AI is so stupid, the money script is necessary to counter economic blockade by the player, otherwise the game would be too easy as a human player could break AI economies by blockading their ports, while the AI would not do the same to him.

  6. #6
    Member Member Trax's Avatar
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    Default Re: Economic warfare?

    I'll rather have a easy game that makes sense than a challenging game that makes no sense.
    The RTW AI is so bad that the game is frustrating and infuriating anyway.

    An AI that is too poor to offer a challenge is frustrating but so is an AI that stubbornly sends a stack after stack against you EVERY TURN.

    Both will lead to a ragequit sooner or later.

  7. #7

    Default Re: Economic warfare?

    Quote Originally Posted by Trax View Post
    I'll rather have a easy game that makes sense than a challenging game that makes no sense.
    The RTW AI is so bad that the game is frustrating and infuriating anyway.

    An AI that is too poor to offer a challenge is frustrating but so is an AI that stubbornly sends a stack after stack against you EVERY TURN.

    Both will lead to a ragequit sooner or later.
    My thoughts exactly.

  8. #8

    Default Re: Economic warfare?

    the AI is damn stupid, trust me i know why they get the money scripts. They will not disband their armies or large fleets, they will not build basic infrastructure, trust me man i really know.

    but that doesn't make fighting spam stacks fun at all. because you know in your head that it is completely artificial, these aren't really the armies of your enemy but rather citizens pulled from nowhere hired with fake money solely there to piss you off.

  9. #9

    Default Re: Economic warfare?

    herm the team could have always have made building free for the ai and cap it´s negative cash at 0 so they never go on the red and eventually they would start having a profit thanks to free buildings wich generate cash

    ofc i´m not modder so i don´t know if they tryed it or if it had worked

  10. #10

    Default Re: Economic warfare?

    there's so much complex math going on i'm sure, but i just feel the script exponentially increases the need for the script; the AI hires Silver Shields (since it likes to spam elites) with the new money it has received, now the AI has a new awesome unit from hell, but also another 1,000 upkeep. this brings them closer to the give_money point again, which then gives them more money to hire more Silver Shields.

    Now when it may have taken two turns to get the X amount in the red to hire more soldiers, the higher upkeep causes them to enter the red every turn, and now receive the money every single turn, causing essentially an endless amount of Silver Shields which i think any player who has played AS can attest to as a normal sight.

    This is why destroying their MIC's is the ONLY way to stop elite spam for any army, which i think is kind of sucky. Breaks the well crafted immersion when elites are the cannon fodder (Pedites Extraodinarii...)

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