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Thread: Qustion about temples

  1. #1
    Klibanophoros Ton Rhomaioktono Member Duguntz's Avatar
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    Question Qustion about temples

    Good day to all of you!

    In my Sweboz Campaing, my warbands are ravaging all northen italy, up to the province of Roma itself (without taking it right now, as I like to fight (and win) against Roma) but the cities of Arretium and Ariminium don't seem to understand their luck, to be finally liberated from the tyrannic Romans, and dosen't stop to revolt. the question is simple : what temple should I build to convert those newly conquered liberated population... My capital is still the original one, as for roleplay purpuse, My sweboz are from Swebolan(rest of the name too complicated to remember)... should I move it? it would a bit crush my roleplay of ''real native sweboz'' but meh, the ends justify the means...
    Opinions are like bacteries : we all have, but it's better to keep them for ourself... (By me!)

    generously given by Nachtmeister
    generously given by Macilrille for Sweboz combat tactics
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  2. #2
    Sovereign of all England! Member Donkey Kong Champion Arthur, king of the Britons's Avatar
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    Default Re: Qustion about temples

    Well temples who give law bonuses lower unrest IIRC, that would be the Wodan/Odin temples I think so I'd try them.
    Dunno about moving capital, I don't really do that too often.

    Some info about the temples, might be useful.

    https://forums.totalwar.org/vb/showt...opa-Barbarorum
    Last edited by Arthur, king of the Britons; 04-07-2010 at 11:44.


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  3. #3
    iudex thervingiorum Member athanaric's Avatar
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    Default Re: Qustion about temples

    Try this one, there's a section about temples you might find useful:

    https://forums.totalwar.org/vb/showt...5%8Dz-Gameplay

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    Quote Originally Posted by athanaric View Post
    3.4 Temples

    Luckily, the Swêboz commander has a plethora of gods at his disposal (ahem. The gods beg to differ...). You will have the choice between various interesting temples, which go beyond the boring yet practical happiness bonus.

    Temple of Frouwjo (Freya) (2 stages)
    Dedicated to the Goddess of Sex, it naturally bestows a population boost and a very decent happiness bonus.
    The default temple in regions with Germanic culture and certainly among the most useful, all the more as it only needs one upgrade to give remarkably high boni. With a 1% population increase bonus and a 20% happiness bonus on level 2, Freya delivers the best bang for your bucks. Very useful if your towns are still small.
    Recommended for homeland regions, as well as expansion regions close to Germania.

    Temple of Enxwoz (Freyr) (3 stages)
    Another fertility god. The Germans are a happy people. Mostly identical to the Temple of Frouwjo, except that it needs one more upgrade to display its full benefits.
    Recommended for homeland regions.

    Temple of Thunroz (Thor) (3 stages IIRC)
    Home to the God of Badass, it provides a happiness bonus and IIRC a slight population boost. Oh yeah, and a morale bonus that doesn't work (regrettably).
    Recommended for homeland regions.

    Temple of Nerthuz (2 stages)
    Temple of the ancient Earth Goddess. Provides a nice little trade bonus, plus some happiness and a small population boost. Perhaps one of the best for core regions, along with Frouwjo.
    Recommended for homeland regions.

    Temple of Deiwoz (Tyr) (3 stages)
    Deiwoz is the God of War and as such a must have in RTW. Somewhat less of a raging imbecile than Mars/Ares, this is reflected by his temples being more useful than the Roman and Greek temples to their war deity. It provides a happines bonus, a morale boost (rendered useless by the engine), and a +2 experience bonus on stage 3.
    Recommended for homeland regions as well as regions with powerful auxiliaries (e.g. Carrodunum in Lugouw).

    Temple of Wathonoz (Wodan/Odin) (3 stages)
    Wathonoz is The Boss (though slightly more reasonable than Zeus/Jupiter, thanks to his sharing most of Hermes/Mercury's traits) and consequently, his temple gives a very nice law bonus. Providing +20 law when fully upgraded, this is the perfect temple for outlying regions with high corruption such as, say, Mallorca. Or Rome.
    Recommended for outlying regions, distant expansion regions, and Gawjam-Gotanoz.




    Swêboz guide for EB 1.2
    Tips and Tricks for New Players
    from Hannibal Khan the Great, Brennus, Tellos Athenaios, and Winsington III.

  4. #4

    Default Re: Qustion about temples

    Quote Originally Posted by Duguntz View Post
    Good day to all of you!

    In my Sweboz Campaing, the cities of Arretium and Ariminium don't seem to understand their luck, to be finally liberated from the tyrannic Romans, and dosen't stop to revolt. the question is simple : what temple should I build to convert those newly conquered liberated population...
    Two suggestions.

    1. Leave the locals alone, let them keep their own temples and happiness buildings. Don't try and convert them at all.

    2. If they still revolt, then retake the city and exterminate the population to teach them a lesson.

    Either the hand of friendship, or the sword. Not some halfway compromise between the two. Either they obey, or they die. It's that simple.

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