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Thread: NTW modding - have CA said anything about the level of support we will get?

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  1. #4
    Senior Member Senior Member Graphic's Avatar
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    Default Re: NTW modding - have CA said anything about the level of support we will get?

    I think some modders might be able to figure out how to edit the map. Or at least make some total conversion mods where the map still works (1600s, 1800s). The problem, I realized, is that ETW's reputation was so horrible that most of the talented and motivated modders never made the switch to ETW and have just stuck with RTW and mostly M2TW. Then there's a huge group of people who won't try NTW in protest who assume it sucks (when practically everyone who's actually played it will tell them the opposite), so it's modding suffers too. So all you get for the most part are simple things like gameplay mods made by editing values in the pack file manager, or reskins, or "new units" that use old models (AUM) with some recoloring via value tweaks in the PFM.

    It's 100% possible to make new units in ETW with completely new models, but there's pretty much only ONE PERSON who's bothering to do so, and that's danova of "Ornamentum." The majority of mods that are trying to be ambitious are cheap-looking and amateurish, they're all do-it-yourselfers who've banded together (in fact the only mods that have custom models are ones that have gotten danova to help them) to make big projects out of PFM edits and some quick reskinning. The "pros" simply haven't made the upgrade, so the serious talent isn't there.

    There's also the related issues of a LOT of players just hating the gunpowder age in general; a good chunk of the community has hated the idea of ETW ever since it was announced, and the fact that graphics quality has skyrocketed so any custom stuff has to be much more detailed than something made for M2TW and especially Rome, which means it's more time consuming and requires much more talent.
    Last edited by Graphic; 04-10-2010 at 13:37.

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