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Thread: Problem with Roman Highways as Epeiros

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  1. #1
    Pincushioned Ashigaru Member Poulp''s Avatar
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    Default Re: Problem with Roman Highways as Epeiros

    That's an awesome post, Hax, and a lifesaving answer.
    Great idea to switch factions, I'll use it to help the Rhodian League too.

    Here's a balloon

  2. #2

    Default Re: Problem with Roman Highways as Epeiros

    Would allowing other nations to build highways be save-game compatible? I would think making it possible for all 'civilised' civilisations would be a good idea, maybe tie it to the march of time given that you want to delay the introduction of roman technology

  3. #3
    Member Member Hax's Avatar
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    Default Re: Problem with Roman Highways as Epeiros

    Would allowing other nations to build highways be save-game compatible?
    Yes, it's savegame compatible.

    I would think making it possible for all 'civilised' civilisations would be a good idea, maybe tie it to the march of time given that you want to delay the introduction of roman technology
    I don't know how you tie things like that to the MoT event. Oh well.
    Last edited by Hax; 10-06-2010 at 14:31.
    This space intentionally left blank.

  4. #4
    Arrogant Ashigaru Moderator Ludens's Avatar
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    Lightbulb Re: Problem with Roman Highways as Epeiros

    I don't think it's possible to tie buildings to the MoT: the team would have done that for Celtic paved roads if they could.
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  5. #5

    Default Re: Problem with Roman Highways as Epeiros

    But does the MoT event already tie in new barracks? i mean if they could make a new barracks appear (to enabling training new units) then surely they could do that with the roads? or is roads harder to do because its not destroyable and appears in the map?

  6. #6
    Arrogant Ashigaru Moderator Ludens's Avatar
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    Default Re: Problem with Roman Highways as Epeiros

    I am not sure what you are saying. The upgraded barracks in EB are triggered by the script, not MoT. In vanilla R:TW there are no upgraded barracks: the MoT simply changes the units they can recruit.
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  7. #7

    Default Re: Problem with Roman Highways as Epeiros

    I meant that since the MoT reforms allows new barracks for new units, is it possible to add paved roads to that?

    By your answer, i believe you meant no. it seems that MoT only allows units and the infrastructure could already be there by that time.

    Since the script ties in buildings (barracks etc) with individual reforms (eg the romans), could you do that with an upgraded road? or is reforms through script purely for units?

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