That's an awesome post, Hax, and a lifesaving answer.
Great idea to switch factions, I'll use it to help the Rhodian League too.
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That's an awesome post, Hax, and a lifesaving answer.
Great idea to switch factions, I'll use it to help the Rhodian League too.
Here's a balloon![]()
Would allowing other nations to build highways be save-game compatible? I would think making it possible for all 'civilised' civilisations would be a good idea, maybe tie it to the march of time given that you want to delay the introduction of roman technology
Yes, it's savegame compatible.Would allowing other nations to build highways be save-game compatible?
I don't know how you tie things like that to the MoT event. Oh well.I would think making it possible for all 'civilised' civilisations would be a good idea, maybe tie it to the march of time given that you want to delay the introduction of roman technology
Last edited by Hax; 10-06-2010 at 14:31.
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I don't think it's possible to tie buildings to the MoT: the team would have done that for Celtic paved roads if they could.
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But does the MoT event already tie in new barracks? i mean if they could make a new barracks appear (to enabling training new units) then surely they could do that with the roads? or is roads harder to do because its not destroyable and appears in the map?
I am not sure what you are saying. The upgraded barracks in EB are triggered by the script, not MoT. In vanilla R:TW there are no upgraded barracks: the MoT simply changes the units they can recruit.
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I meant that since the MoT reforms allows new barracks for new units, is it possible to add paved roads to that?
By your answer, i believe you meant no. it seems that MoT only allows units and the infrastructure could already be there by that time.
Since the script ties in buildings (barracks etc) with individual reforms (eg the romans), could you do that with an upgraded road? or is reforms through script purely for units?
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