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Thread: EBNOM official discussion thread

  1. #61
    Member Member anubis88's Avatar
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    Default Re: EB late campaign mod

    I couldn't agree more. But we would definetly need to find a way to make the game harder for Rome, we would need to find a way for Rome to have at least some sort of civil strugle, perhaps even by devoting a "rebel" Roman faction, since it was all about Rome and it's civil wars at this time. We could make the transition to Principate a drastic one, one that's only possible if a certain character arises, who crushes the rebellions...

    At the begining i was all for a principate mod, but almost no help would arise. This way I could still work on that + the late republic which is my second most interesting part of Roman history. I'm also willing to put a lot of work to this project, since i can't stand to do sth. that i can't stand behind it and argument.
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  2. #62
    EB:NOM Triumvir Member gamegeek2's Avatar
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    Default Re: EB late campaign mod

    The game will do that for us. Look at what happens to AS - same thing will happen to Rome. Though I suppose not every bit of their border is immediately threatened (neither was the AS's, though).

    We can have massive rebel defender and decent invader stacks in Iberia, same thing with Africa.

    Having both Lugiones and Suebi mandate a couple new provinces in Germania - plus, some old ones were stupid (for example, the Saami, Thissakata, etc, provinces) - these will be replaced with historically accurate Balto-Slavic tribal and geographic names. More northern, out-of-reach provinces will become ones that multiple factions can realistically vie for.

    The EB Germanic wouldn't need to be changed much, except for changing voiced stops to voiceless ones.
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  3. #63
    Near East TW Mod Leader Member Cute Wolf's Avatar
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    Default Re: EB late campaign mod

    hmm, so the central euroopeans will got several map changes...
    what about the "creator faction" in some allready long roman held provinces, such as in Hellas proper and iberia? did they gone with Romans (so rebel to romans if revolted), or keep the original owner?

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  4. #64
    Member Member anubis88's Avatar
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    Default Re: EB late campaign mod

    Interesting... However Iberia is a touchy subject. Under Sertorius we can practically speak of a "first united" spanish state. It did enconpass almost all of the Iberian penninsula, without the far north and south. I would suggest to make most of the cities heavilly fortified and under the Rebel faction, if not under a seperate Roman one (which they almost deserve imho)
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  5. #65
    EB:NOM Triumvir Member gamegeek2's Avatar
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    Default Re: EB late campaign mod

    Are we decided on 80 BC?
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  6. #66
    EB:NOM Triumvir Member gamegeek2's Avatar
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    Default Re: EB late campaign mod

    On Germania:

    Having specific, tribal "warband" units seems rather ahistorical (I find the idea of all of a tribe fighting in the same manner somewhat silly), though units representing a different. Also, the Bastarnae having Germanic names seems rather silly - they were Germanic in the sense that they shared a similar material culture and tribal, relatively collectivist way of live with the Balts and Germans of the time, not that they shared a language with the Germanic peoples living several hundred miles away.

    For the Lugians and Swabians, I propose a roster outline something like this:

    --- Germanic Units ---
    Jugunðiz (Germanic Skirmishers) - Basic skirmish unit, equipped with several javelins and an underhand spear
    Gaisofulxo Frijod (Germanic Levy Spearmen) - Basic tribal spear unit.
    Dugunðiz (Germanic Retainers) - Retainers of a lower-level chieftain or warlord; experienced veterans of war. Should be much stronger than they were in EB1. Equipped with several framea for throwing and melee.
    Xosenthozez Xazdadoi (Germanic Bodyguards) - Germanic Bodyguards, equipped with both framea and single-edged sword.
    Thexnozez Dreuguloi (Germanic Heavy Infantry) - Elite infantry, equipped with both framea and Celtic sword.
    Speutogorðoz (Germanic Pikemen) - Specialist units, equipped with long spears. Form a shieldwall.

    --- Lugian Units ---
    Baltic Skirmishers - Basic skirmish unit, equipped with several javelins and an underhand spear. Can probably share a model with their Germanic counterparts.
    Zemjones (Baltic Levy Spearmen) - Basic tribal spear unit, from EB, equipped with . Name may need changing
    Baltic Retainers - Aanalogous to the Dugunðiz in role and in equipment, and can share a model with them as well.
    Lugian Heavy Infantry - Celtic-style heavy swordsmen armoured in chainmail, equipped with gaisa and a La Tene sword. Can use the Neitos model.
    Przeworsk Heavy Cavalry - A fusion of Gothic/Vandilic, Celtic, and Baltic cavalry traditions. Armoured in chain and equipped with a long lance, shield, and single-edged sword.
    Lugian Bodyguard - Same as Przeworsk Heavy Cavalry.

    --- Shared Units ---
    Sloxonez (Clubmen) - Simple club unit found throughout Germania
    Reiðonez (Germanic Cavalry) - Very similar to the Dugunðiz in equipment, but mounted on horses. Excellent light horsemen, should be better than in EB1.
    Skeudjonez (Archers) - Simple, basic archer unit.
    Slingers - Simple sling unit, can use the Iaosatae model.

    --- Regional/Local Units ---
    Korodrougos (Pomeranian Swordsmen) - Name will need changing. Basically retainers from the comparatively well-off tribes along the southern coast of the Baltic Sea. Equipped with single-edged swords
    Aestii Clubmen - Tacitus mentions that the Aestii favored clubs - we can represent this with a unit of clubmen. Can probably share a model with the Sloxonez.
    Woithiz Wotho - Will probably need a name or similar change. Nude Harii warriors, painted entirely black.

    Ingaevonic Cavalry - As evidenced by increasing number of horse equipment burials in the area - cavalry became important among the peoples of Jutland and among the Chauci, who he describes as abounding in men and horses. Not sure as of what their equipment should be, but it would likely be influenced heavily by the previously dominant material culture, which was similar to that of the La Tene. I think they can just be the Germanic Heavies from EB1, but with a different name.
    Cotini Swordsmen - Armoured in leather cuirasses and equipped with single-edged swords and several gaisa.
    East Balto-Slavic Archers - Equipped with steppe composite bows, excellent archers far superior to their Germanic counterparts.
    East Balto-Slavic Axemen - The Kirwinikos, except reskinned to be equipped with a Scythian axe.

    NOTE: Despite the several high-end units, these will be very rare and available only at the highest MIC level, if we use EB's MIC system for the Germanic factions (it seems inappropriate to me).
    Last edited by gamegeek2; 06-07-2010 at 02:03.
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  7. #67
    Member Member anubis88's Avatar
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    Default Re: EB late campaign mod

    Quote Originally Posted by gamegeek2 View Post
    Are we decided on 80 BC?
    I dunno. I'm for it... We should probably see what other people think? People who would help us do this... 80 BC seems very interesting... It could really kick-ass if we made things right....
    I can't wait to see the list of my FM's including;
    -Gaius Julius Caesar
    -Gnaius Pompeius Magnus
    -Lucius Licinius Lucullus
    -Marcus Licinius Crassus
    - Marcus Tullius Cicero
    -
    - We could even squeeze in Marcus Porcius Cato
    and of course Lucius Cornelius Sulla Felix as the Dictator

    The major points of the campaign should be;
    - An extremly powerful Rome, yet the power is more in the hands of warlords than an centralized state (waiting for an Augustus to set things right)
    - war against Sertorius and hispanic tribes that are allied with him
    - end of the 2nd Mithridatic war, with Mithridates just showing that he CAN beat the Romans if they underestimate him
    - the great rise of power of Tigranes the Great
    - Parthia at one of her top peaks
    - Indo-Saka becoming a regional superpower
    - The invasion of Gaul waiting to happen
    - ...

    We could start posting the names of the people interested for doing this, then a list of factions that would definetly be in, + other which we could talk about:
    Last edited by anubis88; 06-07-2010 at 11:26.
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  8. #68
    EB:NOM Triumvir Member gamegeek2's Avatar
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    Default Re: EB late campaign mod

    Indo-Saka are just getting started right now, IIRC.

    Sertorius can be represented by rebels, no?
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  9. #69
    Member Member anubis88's Avatar
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    Default Re: EB late campaign mod

    Well the Eastern part of the map after the fall of the Seleucid Empire isn't my speciality, but i was under the impression that the Saka's were already strong at this time.
    Why I think Sertorius should have his own faction:
    Quintus Sertorius managed to make a country for himself in Spain. After he fled from Rome, he fled first in Spain, then in Africa, and back in Spain (IIRC). The people of Iberia, especially the Lusitanias, pledged their full allegiance to him, if he were to liberate them.
    The Sertorian state in Spain became a refuge for Romans, who didn't see either eye with the current powers in the City. He also established his own senate, and trained Hispanic troops to fight as Romans, but they weren't as versatile and effective as the "pure" roman troops in his armies.

    He made Osca his capital, and minted his own coins; he also built schools to edjucate the Hispanians in Latin and Roman ways. Quintus Sertorius was never defeated in battle. His enemies were 2 great generals, Metellus and Pompey, yet they never defeated him. Pompey was one of the all-time Roman greats, and if he couldn't defeat Sertorius, that means that a less competent general would probably fail completly, and i doubt Rome would be able to launch another assault on Spain, especially since the Spartacus rebellion began, and Mithridates renewed his hostility.

    And the last argument for now, Sertorius was invited back to Rome, once Sulla was dead. But he refused. He was content with trying to create a country of his own, far away from the political turmoils of Rome.


    As i said, I believe that he deserves a faction. He held Pompey at bay. Pompey steamrolled through asia. (lucullus helped a lot, but still).

    If he would be represented by rebels, that's fine. They would have to be uber strong though :).
    I just wanted to keep this open for debate.

    As i said, we could make them rebells, but having a 2nd Roman faction could be very interesting
    Last edited by anubis88; 06-08-2010 at 10:03.
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  10. #70
    EB:NOM Triumvir Member gamegeek2's Avatar
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    Default Re: EB late campaign mod

    Great idea. Now who gets shafted? Axum or Meroe I think...
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  11. #71
    Member Member anubis88's Avatar
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    Default Re: EB late campaign mod

    I'm glad you like it... I did quite a bit of research on him, since i found him grossely underestimated in Roman history...

    Your probably right, Axum will perhaps be the one to be removed in such a case... Perhaps it wouldn't hurt if we had a faction on the British isles? Surely we could use much more from the roman sources than in 272 BC? Also the new Prittanoi of EBII have a huge amount of interesting info, especially on the military...

    So we are gonna do this right? I would love to do such a thing... It would kick ass... The first release could be made prety soon IMHO... Quite a few factions could have their rosters similar as in the 272 BC EB;
    -SPQR
    -Armenia
    -Parthia
    -Pontus
    -Dacia
    -Arverni
    -German tribes...
    -Haedui
    -Sarmatians
    -Indo-Saka
    -Indo-Greeks
    -Saba (hymarites?)

    Oh and BTW, did you mention the Cantabri? They could make an interesting faction in Iberia...
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  12. #72
    Near East TW Mod Leader Member Cute Wolf's Avatar
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    Default Re: EB late campaign mod

    remember the 20 factions limit....
    ah yes, so there will be more cuties in Iberia I think, and we can reduce one in greece....

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  13. #73
    Member Member anubis88's Avatar
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    Default Re: EB late campaign mod

    So this is the faction selection presented by Gamegeek2;

    --- Factions ---

    Senatus Populusque Romanus (obviously)
    Boii
    Aedui
    Arverni
    Getai
    Suebi
    Lugiones
    Ptolemaioi
    Hasmoneans
    Nabatu
    Indo-Greeks
    Indo-Saka
    Pontus
    Hayasdan
    Parthia
    Sauromatae
    Yuezhi
    Himyarites
    Axum
    Meroe
    Eleutheroi

    My added suggestions would be as mentioned earlier the Cantabri and the Sertoriani... So what do you think? Are they worth taking 2 factions out the ones Gamegeek2 proposed?
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  14. #74
    Near East TW Mod Leader Member Cute Wolf's Avatar
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    Default Re: EB late campaign mod

    I suggest take Aedui out, and let arvernii rule gaul, so that way you can include United Iberians. Also take out Meroe and make way for a roman shadow faction, because you need to represent the rise of the empire.

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  15. #75

    Default Re: EB late campaign mod

    I would also strongly recommend to take out Axum and put the Massyli (Numidians) there instead.
    Here are maps of the world in 100 BCE and in 50 BCE
    http://worldhistorymaps.info/images/East-Hem_100bc.jpg
    http://worldhistorymaps.info/images/East-Hem_050bc.jpg
    Last edited by LDC; 06-10-2010 at 23:56.

  16. #76
    EB:NOM Triumvir Member gamegeek2's Avatar
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    Default Re: EB late campaign mod

    Saba roster would need significant changes. For example, their nobles and bodyguards should have bows, not javelins. AtB intends to fix this, you can use our models for them and the nabatu.
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  17. #77
    Member Member anubis88's Avatar
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    Default Re: EB late campaign mod

    That's great to hear... I was hoping you could take the helm on this project, since your the one with the most experience... As i said, i could do a lot of research but not much alse...
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  18. #78
    Voluntary Suspension Voluntary Suspension Rahwana's Avatar
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    Default Re: EB late campaign mod

    Quote Originally Posted by anubis88 View Post
    That's great to hear... I was hoping you could take the helm on this project, since your the one with the most experience... As i said, i could do a lot of research but not much alse...
    nah, you are the one who initiate it, you must do the job spearheading the work....

    BTW, did you need some unexpert scripter
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  19. #79
    Member Member anubis88's Avatar
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    Default Re: EB late campaign mod

    Quote Originally Posted by Sonic View Post
    nah, you are the one who initiate it, you must do the job spearheading the work....

    BTW, did you need some unexpert scripter
    Haha... What kind of a question is this? Of course we do! Ok, if i need to lead this (for now, i will gladly allow it to another, after all, we are still a republic XD) I will have to know what people can offer....

    What we need;
    - Someone who can alter the map; we will change some settlement names, and perhaps change a few cities, in order for it to be more 80BC-ish...
    - A scripter and coder - We can use many things from EB here, but it would be nice to do some mini-missions like in EB
    - Skinners
    - Modelers
    - Researchers (here i can volounter myself, especially for Rome, the Sertoriani, and even the Kingdom of Pontus)
    - ? I dunno... It's a bit late... perhaps i forgot something...

    How I would tackle this

    First thing's first...
    I need to know how many people are willing to do work on this submod,
    then a vote about the factions would occure; it seems were still undecided a bit... 15 or so factions are pretty much decided, but the rest could be debated
    Then, the work would be divided... What anyone could do, than we would find an internal forum or so, where we could share the progress and problems...

    So... should we get started? (if you know anyone who would be perhaps willing to help, send him a PM or sth)
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  20. #80
    Voluntary Suspension Voluntary Suspension Rahwana's Avatar
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    Default Re: EB late campaign mod

    did you forgot CW offering his mapping skillz.... you should got some notes of that...
    maybe you should start listing all the crews for a good reason...
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  21. #81
    EB:NOM Triumvir Member gamegeek2's Avatar
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    Default Re: EB late campaign mod

    If CW wants to work, I think he should do some modeling as well. There won't be too much of it anyways :D

    --- CURRENT VOLUNTEERS ---

    --- Project Leaders ---
    gamegeek2 (as anubis seems to want)
    anubis88

    --- Scripters & Coders ---
    gamegeek2 (EDU)
    Sonic

    --- Modelers & Skinners ---
    Cute Wolf (modeler & skinner)?
    skullheadhq (skinner)?

    --- Historians ---
    gamegeek2
    anubis88
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  22. #82
    Member Member anubis88's Avatar
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    Default Re: EB late campaign mod

    I didn't forget about CW, he was one of the first that offered help.

    @Gamegeek2

    I would be delighted if you could help me steer this ship, since i have no (online) leadership experiences... Once i'll get how things work, i'll gladly relieve you of some work...

    It's great that guys from Nusantura and ATB will help, it will speed things up considerably.... Also if we could use some of the ATB units...,

    Hopefuly a few other people we join, once they see we got going...

    Oh and thanks guys for volunteering... I was begining to lose hope
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  23. #83
    EB:NOM Triumvir Member gamegeek2's Avatar
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    Default Re: EB late campaign mod

    Not sure they will help, that's why there are question marks.

    Of course you'll get to use AtB units.
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  24. #84
    Near East TW Mod Leader Member Cute Wolf's Avatar
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    Default Re: EB late campaign mod

    aaahhhhh... nononononooo.... I'm just want to do the mapping....
    *. Unless my Nusantara TW modelling headache was finished... (still asking a lot from wlesmana, afterall I'm just a very newbie modellers) - you didn't want to have Roman soldiers who have overlength arm and deformed face, right?
    Last edited by Cute Wolf; 06-14-2010 at 09:49.

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  25. #85
    Member Member Finn MacCumhail's Avatar
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    Default Re: EB late campaign mod

    80 BC? So Sulla as a FL of Romans, Caesar fighting in Asia Minor...

    BTW being modeler and skinner I can help too. Inform me if you need my help.



  26. #86
    Member Member anubis88's Avatar
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    Default Re: EB late campaign mod

    Quote Originally Posted by Finn MacCumhail View Post
    80 BC? So Sulla as a FL of Romans, Caesar fighting in Asia Minor...

    BTW being modeler and skinner I can help too. Inform me if you need my help.
    Are you serious? Of course we would need you... We do need any help we can get, and modelers and skinners are always in short supply... I will get back to you, once a mod-plan will be made.

    @CuteWolf...
    Well mapping will do... But if you'll have any spare time...
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  27. #87
    Near East TW Mod Leader Member Cute Wolf's Avatar
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    Default Re: EB late campaign mod

    list me as mapper first, as I'm not sure about modelling jobs for me...

    oh yeah, where is the official members' lists?

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  28. #88
    EB:NOM Triumvir Member gamegeek2's Avatar
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    Default Re: EB late campaign mod

    Finn, what happened to you and AtB?
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  29. #89
    Σέλευκος Νικάτωρ Member Fluvius Camillus's Avatar
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    Default Re: EB late campaign mod

    Sorry for the late response!

    I would like to help, but I don't think I will be of much help. I cannot skin or model or anything. So don't be disappointed in my work.

    I can:
    - Edit .txt files (write descriptions modify colours names etc.)
    - Research factions (Ptolemaioi or SPQR would be my fields I think)
    - Check spelling or do simple stuff nobody wants to do.
    - Bring up ideas.

    Also I can learn quick with programs. Don't get too high expectations of me.

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  30. #90
    EB:NOM Triumvir Member gamegeek2's Avatar
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    Default Re: EB late campaign mod

    You guys think this should be a community project, very open, or closed for most of development, like AtB?
    Europa Barbarorum: Novus Ordo Mundi - Mod Leader Europa Barbarorum - Team Member

    Quote Originally Posted by skullheadhq
    Run Hax! For slave master gamegeek has arrived
    "To robbery, slaughter, plunder, they give the lying name of empire; they make a desert and call it peace." -Calgacus

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