Here's how silly the Sweboz can be:- When I attacked one of the North Alpine states that the Romans had recently conquered, it was only garrisoned by a unit of Pedites Extra and a Camillan Principes. Both decided not to challenge the walls, and stayed in the town square. I took the General and a few units in their direction. I held the rest back, and charged (alt click to lessen missile casualties) with one unit of Chatti Clubmen. Now the Chatti Clubmen cost a measely 625 mnai, one of the very cheapest units in all the game. But they were blacksmith trained and even though rookies, already had a silver chevron. I wanted to see how many of the PE and Cam Princips they could take down (with the general standing close behind for encouragment)..the result?
The whole lot. On their own. They were whittled down to only 18 survivors (out of 200 men/huge unit size), but killed 324 of Rome's best and better troops. It isn't that surprising though, as when you add in the chevrons, they have an attack edge over PE, better lethality and roughly equal in defence. They also tire much more slowly. Also, Rome had the height advantage (raised square mound).......
The only thing that puts me off playing the Sweboz further, is the complete and utter one dimensionality. Their build tree is pathetic, the control over FM development is non existant (unless you count constantly fighting battles), and sorry, I just get bored of them by around 225BC every single time (with express apologies to Duguntz and other addicts);)
But for a quick thrash around the forest, they're fun once in a while, for all that :)
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