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Thread: Sauromatae Migration

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    Member Member Smelly Jelly's Avatar
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    Thumbs up Re: Sauromatae Migration

    Thanks for the replies. Especially this one below, that's the detail i was hoping to get. Any chance of finding the internal names? Online or in the game folders?
    Quote Originally Posted by Morte66 View Post
    Move all your family members and agents out of town, with or without their armies. Open up the console with the ~ key. Use the console command toggle_fow so you can see Ireland. Hover your cursor over a point in Ireland outside of towns and use the code show_cursorstat, noting the coordinates it gives you. Use move_character ScreenName steppenwulf x,y to move them to that point. Either conquer a town the old-fashioned way, or use add_money 40000 three times to let your diplomat bribe it. Make it your capital, which will send your old towns into disorder. In a few turns your steppe towns will rebel, then you can use add_money (optionally with a negative amount) to set your starting gold and start playing properly. Use toggle_fow again to go back to normal visibility.

    [If you think your family members are too numerous/expensive (happens a lot with the spartan bodyguards when migrating the KH), move some of them to just outside the southernmost city in India and have them besiege it. When the AI sorties at the end of that turn, use auto_win attacker and auto-resolve the battle. They'll then die because they have nowhere to retreat to.]
    Last edited by Smelly Jelly; 04-12-2010 at 00:12.

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