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  1. #1

    Default Roman infantry rendering

    Hello,

    My Roman infantry units look weird on the battlefield when I zoom in. Zoomed out they look like normal. This only happen to the Roman infantry units (hastati, princepes, triarii and the cohortes)


  2. #2
    Near East TW Mod Leader Member Cute Wolf's Avatar
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    Default Re: Roman infantry rendering

    maybe you just having some modification on the descr_model_battle.txt, and ends up signing wrong models on wrong skins for them?

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  3. #3
    EB Support Guy Senior Member XSamatan's Avatar
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    Default Re: Roman infantry rendering

    Welcome to the forum!

    Here is the EB-FAQ and this is a guide on how to install EB properly.

    You installation seems to be bugged. Please run a validation (execute 'validateinstall.bat' in your RTW folder) and post the results here. If you have any sub-mods installed which affect animations or models install new without those mods.

    XSamatan

    1.2 fixes - Updated regularly. Latest news from 2009-02-01.
    EB FAQ --- Tech help important thread list --- Frequent issues and solutions

  4. #4

    Default Re: Roman infantry rendering

    I have the same problem with a straight install of EB 1.2. My rendering error affects Kleruchoi (not Pezhetairoi even though they use the same model!) and the high LOD of the armoured horse. I tried copying and renaming the Pez model to Kleruchoi model, but the same render error occurs anyway. The Kleruchoi appear affected at all 3D levels of zoom, I think. Doesn't affect the game any other way though.

  5. #5
    EB Support Guy Senior Member XSamatan's Avatar
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    Default Re: Roman infantry rendering

    Please run the validation so we can see any changed files. Do you have mini-mods installed or changed any files manually? Is your graphical driver up-to-date?

    XSamatan

    1.2 fixes - Updated regularly. Latest news from 2009-02-01.
    EB FAQ --- Tech help important thread list --- Frequent issues and solutions

  6. #6

    Default Re: Roman infantry rendering

    Ive manually edited buildings, unit descriptions and resources, but the rendering issue existed before. I'll run the Validation tomorrow and attach what it says.

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