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  1. #1
    Pincushioned Ashigaru Member Poulp''s Avatar
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    Default Re: Hax's Great Guide to Civil War

    Quote Originally Posted by Arthur, king of the Britons View Post
    Do you mean that one should copy their EB folder/file and do the changes to the copied one?
    And are there any bugs/gamebreaking glitches associated with these changes?
    I think you should make a bacth copy/paste of your EB folder, and make another, different, game save (ie, what I should have done a few days ago...)

    Hax,

    After further reading I have two questions:

    - "disable_ai" what does it do ? Does it prevent the ai from donig anything ? moving troops, building... buildings ?

    - Do you require a dead faction to implement your civil war ?

  2. #2
    Member Member Hax's Avatar
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    Default Re: Hax's Great Guide to Civil War

    Do you mean that one should copy their EB folder/file, change the name of that file and do the changes to the copied one?
    And are there any bugs/gamebreaking glitches associated with these changes?
    Yes, the safest thing you can do is just to make a copy of that file. My EB folder looks something like this:

    .../EB/data/descr_sm_factions.txt
    .../EB/data/descr_sm_factions_orig.txt
    .../EB/data/text/expanded_bi.txt
    .../EB/data/text/expanded_bi_orig.txt

    In fact, I currently use four seperate EB installations (1.1, 1.2, 1.2 with mods and another backup 1.2 with some other things)

    And are there any bugs/gamebreaking glitches associated with these changes?
    Changes like these won't likely corrupt anything, but when modding, you should always be on the safe side. Like sex.

    - "disable_ai" what does it do ? Does it prevent the ai from donig anything ? moving troops, building... buildings ?
    Everything. It prevents the AI from doing anything at all. I've just found that it doesn't work in a script, but it does seem to work in the normal console box. So just open up your game, open the console box (~) type "disable_ai" and the AI will stop functioning. It will be reverted again once you restart your game.

    2) No, you require a living faction. I don't know what happens when you try to control a dead faction, but it won't work at all. Maybe this changes with the M2TW engine, but I'm not sure!


    athanaric: Thank you very much, I'll incorporate it in my beginning post
    This space intentionally left blank.

  3. #3
    Senior Member Senior Member Ibn-Khaldun's Avatar
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    Default Re: Hax's Great Guide to Civil War

    Good Guide!!

  4. #4

    Default Re: Hax's Great Guide to Civil War

    Hax, a question.

    If the rebelling part of your empire needs to be modded to become another faction, does that faction need to be completely wiped out before the rebellion happens?

    E.g. if I am Epirus, and want my Epirote rebels to use the Koinon Hellenon faction slot (greek_cities), does that mean I have to wipe out KH first? Or should I leave at least one KH city (e.g. Rhodes) alone before I make the modding changes? Or will bringing a 'dead' faction back to life this way mess up the EB script?
    Last edited by Titus Marcellus Scato; 04-21-2010 at 07:39.

  5. #5
    Member Member Hax's Avatar
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    Default Re: Hax's Great Guide to Civil War

    E.g. if I am Epirus, and want my Epirote rebels to use the Koinon Hellenon faction slot (greek_cities), does that mean I have to wipe out KH first? Or should I leave at least one KH city (e.g. Rhodes) alone before I make the modding changes? Or will bringing a 'dead' faction back to life this way mess up the EB script?
    No, the faction you use to rebel has to be alive with at least one city, somewhere. It won't work with dead factions at all.
    Last edited by Hax; 04-21-2010 at 08:46.
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  6. #6
    Stranger in a strange land Moderator Hooahguy's Avatar
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    Default Re: Hax's Great Guide to Civil War

    excellent, truly excellent.
    definitely has given me some great ideas....
    On the Path to the Streets of Gold: a Suebi AAR
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  7. #7
    Βασιλευς και Αυτοκρατωρ Αρχης Member Centurio Nixalsverdrus's Avatar
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    Default Re: Hax's Great Guide to Civil War

    This guide deserves a

    I did a civil war in my campaign, and it was such fun that I was truly happy when it was finally over. It ruined the finances of my empire, I lost Iran completely (and deliberately) and I had to simulate requirations and slave labour and stuff while restricting myself to a military-only spending policy. But it made the roleplay-progress plausible, and it was fun, and for that reason I can recommend a civil war to anyone.

    Now that I think of it, I had even two... you can always let some provinces rebel and have a nice, tiny, cozy civil war witout much teleporting and cheat-building of armies. Everyone should have a civil war, and everyone should mod his game to simulate a progress if you play a non-reform faction.

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