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  1. #1
    Member Member Hax's Avatar
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    Default Re: Hax's Great Guide to Civil War

    E.g. if I am Epirus, and want my Epirote rebels to use the Koinon Hellenon faction slot (greek_cities), does that mean I have to wipe out KH first? Or should I leave at least one KH city (e.g. Rhodes) alone before I make the modding changes? Or will bringing a 'dead' faction back to life this way mess up the EB script?
    No, the faction you use to rebel has to be alive with at least one city, somewhere. It won't work with dead factions at all.
    Last edited by Hax; 04-21-2010 at 08:46.
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    Stranger in a strange land Moderator Hooahguy's Avatar
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    Default Re: Hax's Great Guide to Civil War

    excellent, truly excellent.
    definitely has given me some great ideas....
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    Βασιλευς και Αυτοκρατωρ Αρχης Member Centurio Nixalsverdrus's Avatar
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    Default Re: Hax's Great Guide to Civil War

    This guide deserves a

    I did a civil war in my campaign, and it was such fun that I was truly happy when it was finally over. It ruined the finances of my empire, I lost Iran completely (and deliberately) and I had to simulate requirations and slave labour and stuff while restricting myself to a military-only spending policy. But it made the roleplay-progress plausible, and it was fun, and for that reason I can recommend a civil war to anyone.

    Now that I think of it, I had even two... you can always let some provinces rebel and have a nice, tiny, cozy civil war witout much teleporting and cheat-building of armies. Everyone should have a civil war, and everyone should mod his game to simulate a progress if you play a non-reform faction.

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    Gentis Daciae Member Cronos Impera's Avatar
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    Default Re: Hax's Great Guide to Civil War

    One small question regarding the console_command control. Do I activate the GenericScript after the EBBS or before the EBBS? Do I activate the EBBS at all when changing factions with the console_command?
    And after pressing the ShowMeHow button do I press the End Turn button, the X marker for dismissing the advice or click on the portrait?
    Does it work also with RTW 1.5 or 1.6?
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  5. #5
    Member Member Hax's Avatar
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    Default Re: Hax's Great Guide to Civil War

    One small question regarding the console_command control. Do I activate the GenericScript after the EBBS or before the EBBS? Do I activate the EBBS at all when changing factions with the console_command?
    Eh...it's been a while. If you activate the EBBS at all, you activate the GenericScript afterwards. To be on the safe side, I wouldn't activate the EBBS, though (since I believe certain things like victory conditions are found in the EBBS, and it might get confused.

    After pressing the ShowMeHow button, press the X marker.

    It works with RTW 1.5 and 1.6.
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    ridiculously suspicious Member TheLastDays's Avatar
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    Default Re: Hax's Great Guide to Civil War

    Don't know why I've never seen this thread before and sorry for the necro but I'm a bit confused.

    So, in your game the KH had one settlement left, Rhodos I guess?
    When doing this it will turn the whole chosen faction into my new rebellious faction right? So, it is not advisable to use the Ptolemaioi to emulate a civil war in Syria (when playing the AS) if they still control most of their territories, because all of egypt would turn into the "Basileon Suriakon" as well, right?

    Have more people experience with this? What would you suggest doing for a roman civil war?
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    Default Re: Hax's Great Guide to Civil War

    I think a Roman civil war would be the hardest to do, because the Romans don't share a culture or either factional or regional barracks with any other faction.

    Probably the best way to do it would be to have the rebellion happen outside of Italy, and have a regional rebellion based on a local culture. So if the rebellion happens in Gaul, use a Gallic faction as the original faction to become the Roman rebels (assuming they are still 'alive' with one settlement left). If the rebellion happens in Greece, use a Greek faction. If in Spain, use the Lusotanns. If in Africa, use the Carthaginians.

    This happened historically, in a way, since (from Ceasar's point of view) Pompey was a rebel, and Pompey's power base was in Roman-occupied Greece and Asia Minor (former Macedonian and Seleucid territory).

    It would be nice, for a Roman civil war, if you could mod EB to limit another faction to recruiting Roman-style units, the closest local equivalents to Roman units, by making their 'non-Roman-style' units unavailable.

    Examples of 'pseudo-imitation legionaries':
    Boii Swordsmen: http://europabarbarorum.heimstatt.ne...it&unit=celtic infantry boii&text=&ownership=any&class=any&category=any
    Elite African Infantry: http://europabarbarorum.heimstatt.ne...t=carthaginian infantry dorkim afrikanim aloophim&text=&ownership=any&class=any&category=any
    Hellenic Spearmen: http://europabarbarorum.heimstatt.ne...it=hellenistic infantry thureophoroi&text=hellenic&ownership=any&class=any&category=any
    Greek Heavy Hoplite Phalanx: http://europabarbarorum.heimstatt.ne...nit&unit=greek infantry epikletoi hoplitai&text=greek&ownership=any&class=any&category=any
    Hellenic Heavy Spearmen: http://europabarbarorum.heimstatt.ne...nit&unit=greek infantry thorakitai&text=hellenic&ownership=any&class=any&category=any
    Pontic Heavy Infantry: http://europabarbarorum.heimstatt.ne...t&unit=eastern infantry pontic thorakitai&text=&ownership=any&class=heavy&category=infantry

    But a better alternative would be to mod another faction to be able to recruit Roman units and use the Roman barracks - but I've no idea how to do that.
    Last edited by Titus Marcellus Scato; 11-30-2011 at 13:49.

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