Reading the latest preview on the Pritanoi there are some thoughts and questions I'd like to share with you.
One thing that vexes me in EBI is that when I play with factions like the Casse or the Sweboz, unless I restrain myself for role playing reasons, I can start pumping out units and I can create a huge northern european empire. In real history though those factions were not states with a central government but rather tribal coalitions which were unlikely to expand like the Romans or the Successor Kingdoms did. They certainly raided their neighbours and sometimes the whole tribe would migrate carving a new home for themselves in conquered lands but the in game possibility of say unifying G.Britain and then conquering provinces in northern Gaul ruled by the ''British Crown'' is quite far fetched, not because it did not happen in real history but because it could not happen with the social organisation of those people. Even in later times when the Germans brought the Western Roman Empire to its knees (and almost did the same to the Eastern part) they didn't do so as an expeditionary force of a unified German state but as more or less independent tribes who created independent kingdoms in the former roman lands.
My point is how this political structure could be represented in the TW engine? I noticed two details in the Pritanoi preview: The fact that the Touta (the commoners) soldiers will not be available all year round and that the faction will experience "a fundamental transformation in their identity and way of life". The first one could be a way to make it impossible for the human player to go rampaging around the map without a dedicated professional military (and the more centralised government required for its existence). Especially since he can not field elite-only armies any more due to their limited recruitment. Maybe you will utilise the mechanic from an early preview concerning the Klerouchoi Phalangitai (high upkeep cost when outside settlements and zero cost when garrisoning settlements) for the Touta units too? Also could this "transformation" point to a social and political reform towards a more organised state?
It could be argued that I am too mediterranean biased and I would like to see the political institutions of the Romans, Greeks or Eastern cultures applied to the northern Europeans. But there may be examples in the Celtic world too. I admit that my knowledge on how centralised the Gallic states were, is at least poor, but the greater urbanisation of these areas gives me a clue. And if the Gauls could organise themselves this way they could export these ideas to the more traditional Pritanoi. At least from what I read in the preview the British society was being heavily influenced by the Continent.
Finally, and sorry for the long post, I am sure the team has already thought about this issue and they are definitely more knowledgeable than me, both on history and the game mechanics so I guess they'll find solutions. Nor am I expecting you to reveal info that are not to be revealed yet. Anyway, if the accursed hard coded limits plague us again, we can always revert to the good old-fashioned, voluntary, "I'm simulating a Chatti invasion with a stack raised only in the Chatti Gawjam" stuff.![]()
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