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  1. #1
    Pleasing the Fates Senior Member A Nerd's Avatar
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    Default Re: Napoleon WWI Mod

    I thought I saw a link to TWCenter on the youtube page for TWBattles. I'm not sure though.
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  2. #2
    One of the Undutchables Member The Stranger's Avatar
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    Default Re: Napoleon WWI Mod

    yes i already found it... though im not playing it untill its updated with new skins and stuff. i tried one battle and it was a bit unfair. AI couldnt handle the rate of fire etc. i mean that airrifled hungarian unit that can hide everywhere. i forgot its name but that single unit singlehandedly ripped 6000 men apart. so im waiting for such units to be removed, new starting positions etc!

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  3. #3
    Pleasing the Fates Senior Member A Nerd's Avatar
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    Default Re: Napoleon WWI Mod

    That sounds cool! I didn't know NTW could be modded as such. Hidden units should be smaller and less effective than the one you described in my opinion. How was tactic and how did you employ it? Is calvary worthless? 6000 men!? You must have fought a large battle! Hopefully they could do a campaing map too!

    edit: Practice makes perfect!
    Last edited by A Nerd; 04-27-2010 at 14:34.
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  4. #4
    One of the Undutchables Member The Stranger's Avatar
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    Default Re: Napoleon WWI Mod

    well it obviously was an elite unit, so it had high accuracy and reload time. and since it can hide anywhere and even remain hidden while firing it could take out every unit without being shot back at. and every volly took out about 100 men that is 1/4 bullets hitting, in itself not so high, but since it takes only seconds to reload u can take out a unit within a minute. and i mean completely annihilate it to the last man. cannons are totally awesome, but i think the battery size needs to be limited and they need to be alot more expensive, because now u can just pick all cannons and 2 infantry and u can rip appart any army unless it has better and bigger cannon. so the need for infantry is obsolete. and i know that cannons were so lethal but infantry was still needed. and they never carried that many guns to the battle. so i'd say ok howitzers can go for 12 per battery, but no more than 2 batteries can be fielded. and fieldguns go around 2 or 4 per battery but are highly mobile and such. i think 400 men per unit is very nice. this means u can get 6000 men on a battlefield easy and this awesome.

    cavalry is not entirely useless, but i cant charge infantry anymore, atleast not head on. it might do some flanking. but it is best used to rout cannon when the battle is almost over. i did one charge across the map when i had routed the enemy infantry and i still lost like 100 men out of my 200. it was like the charge of the light brigade :P


    the mod is working on a campaign map with ww1 diplomacy and starting positions, so thats what im waiting for. they even have previews of ww1 cannon and even machine gun, a vicker. totally awesome!
    Last edited by The Stranger; 04-28-2010 at 11:32.

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  5. #5
    Pleasing the Fates Senior Member A Nerd's Avatar
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    Default Re: Napoleon WWI Mod

    That does sound awesome indeed. I'd like to try it too, but I think I'd wait for the skins and campaign map. Is the mod hard to install? Can you still play vanilla NTW when it is installed? I did fear armies with an arty spam, for exactly the reasons you stated. I wonder if the campaign map (or even battles) will do anything with airplanes and tanks? I would assume the engine is incapable. Quite exciting! I didn't think I would like a WWI based game, but so far I like what I am seeing!
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  6. #6
    One of the Undutchables Member The Stranger's Avatar
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    Default Re: Napoleon WWI Mod

    no surprisingly easy :P u unzip the downloaded packs and place them into the right map. that is all. no install etc. just unpack and place. also easy to remove. u just delete the packs. there are only 2 of them.

    i cant wait for the vickers.

    i just played another game though. and the ai cant really handle it. but even though that being said its not as if they dont resist. they do aim for your elite units and cannon. and if theyd change one thing in the mod i think the battles will become evenly matched. and quite challenging. ofcourse the deffending army is highly in advantage. so they should make the ai more prone to sit back and soften u up with arty. if they do attack however they should do so at double pace. because walking through the nomans land is just waiting to get blasted to bits by enemy artillery. however usually 2/3rd of the infantry does get through. that being said they break very fast because the arty already demoralise them. the attacking army will suffer 90% casualty rate and the defending around 33%.

    they should also make the units more thinly spread and less cannons in the batteries and this mod will be awesome!!!

    on the sidenote, i only have version 1 of the mod. so very few things have changed and its still crude.

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  7. #7
    Pleasing the Fates Senior Member A Nerd's Avatar
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    Default Re: Napoleon WWI Mod

    That does sound quite interesting. I may have to buy NTW sooner than I had planned! No more shoe shopping binges on Ebay I guess! I think is is quite refreshing and realistic that the attacking army takes so many more casualties than does the defender. What is a vicker? MG's and the like will also add a nice dynamic to assaulting a defenders lines! I was also thinking, these lop-sided battles and high casualty rates might make the campaign play alittle more interesting. It would take more time to refill your armies, map movement would need to be thought about alittle more if an objective is targeted and due to casualties that will be sustained before reaching the objective, this will perhaps limit success if your casualties are too high that you can no longer take said objective. It will take some intelligent moves by both parties and make it so that you can't just rush your enemy in battle for those soldiers in it are necessary for taking a city, fort or strategic position on the map.

    Cannons definetly need to be dumbed down alittle. Granted, they were deadly and relatively accurate (as far as I know), making them more expensive and perhaps making them more accurate at arty crews gain experience (ie. inexperience gun crews have poorer aim then more experienced ones). Expereince gained for arty crews should be more slowly acquired than say infantry and calvary for perhaps that arty crews are realatively safe and firing a field gun takes less effort considering the casualties that could be inflicted in one volly.

    A crude mod at this point perhaps, but it still sounds fun and it can only get better! (hopefully)
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