the skins of the new unitskins look cool. the campaginmap seems unchanged except for some faction banners. the ai still cant handle the rate of fire though and that will be mayor problem. your cannon is way more effective at taking out theirs than vica versa and they aim for your elite trioops rather than your cannon. last game i suffered 1500 casualties vs 4500 killed. the casualties suffered were mostly due to cannon and because i attack headlong into melee.
i think the biggest problem for this mod is that the ai cant handle all the changes. they seem to use cannon reasonably effective. but they still form the line, while that is unneccesary, give the rate of fire, size of units and range etc. they also seem to be unable to effectively adapt to the new rate of fire and more problematicly the range of fire. which has been increased by almost 50% sometimes. so thats why they walk into your range and get destroyed before a single shot has been fired bt them.
i think the units should be spread more thin and cover should be more effective, rate of fire should be decreased a bit, because now it looks more like machine gun fire than anything else and also the accuracy has to be decreased. unit numbers i think would be better at 200 to 300. 400 is a bit of an overkill. I'd opt for 250 since that is infantry company size.
things that would be awesome to see are bunkers you can garrison. i guess if they would be able to make some new buildings and stuff, they might make bunkers. a city that has forts will also have trenches, a bit like verdun. that would be awesome. a army that is dugin, will also have trenches maybe... though a mobile war like the eastern front might also be awesome. portable machine guns and maybe flamethrowers!
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