very cool!
All credit to the modders for trying, but anyone with detailed knowledge of Verdun, Fromelles, Somme, Passchendaele (to name just some major actions) will know that they simply are beyond the scope of any TW engine - probably beyond anything given the current technology and AI capabilities - you simply dont have the large enough scale for the huge numbers of artillery/ machines guns and leave enough slots for the huge infantry units required. Add that to the fact the when the attacker gets into the defenders positions they are usually reduced to 10% or less - and the trench fighting itself devolved into scratch groups of survivors of many units having a 'bombing' fight with similar units of defenders .... almost two totally different battle models.. as for the craters, seas of mud, acres of barbed wire etc etc - crazy (as the war itself was)
Lucius
Damn shame TW have picked shogan instead of a 19th/20th century total war game
Hey guys
The Great War mod team is still working on this mod every day, and every day we accomplish something new. Remember, this mod is still very much in beta stage, so expect a lot more, including MG's, tanks, and more WWI-esque type combat. Stop in at TWC for an update once in a while, you'd be surprised how many things can change in a day! And we will also be getting our own Great War forum on TWC soon.
Just a bit of a heads up if you guys havn't heard, TGW is now compatible with the latest NTW patch, allowing guerilla units such as snipers to be deployed outside the deployment zone. Also, our team, specifically a fellow named King Sama has found a way to implement puckle guns from ETW into NTW, which could be the beginings of those beloved machine guns. Along with the puckle guns, we have found a way to implement elephants into NTW as well, which we can possibly reskin and create tanks. We have already found a way to give the elephant rider a musket, so hopefully there can be some headway into making some sort of turret!
As you've already read in this thread, our team leader did a fantastic job in making the AI made for NTW into an AI that acts much more closely to the Great Powers of WWI. Battles are superb, and already have a sense of WWI-esque combat if you ask me, especially the artillery
As of now, we are still trying to improve the Naval aspect of our mod, so that we can create more WWI-era warships, but this has proved to be very difficult. However, all naval warships are reskinned with iron plating and their stats are equivilant to those of the ships one would see in The Great War.
Last but not least, TGW team is waiting for a model converter, so that MG's, helmets, tanks, or anything else can be implemented into this mod. Hopefully this will arrive shortly, and The Great War Mod will have achieved a revolutionary feat in the world of modifications![]()
That sounds great! I watched some early battles on a youtube page and was quite impressed! I look forward to future progress!
Silence is beautiful
Yes, the battles you watched are quite old, and many changes have been made since them. In fact, in one of them I believe the flags weren't even updated to WWI era yet lol
But still they do give a small hint of what gameplay will be like, the strategy is completely different to win a battle, it truly puts me to the test. Especially with artillery that can blow any attack to pieces.
Also with the campaign gameplay, you may or may not know that the economy has been re-done, in order to allow the human player and the AI to sustain a front line, meaning cheaper recruitment costs and unit upkeep, so ideally any nation can sustain a front just like in WWI without going completely bankrupt
BTW, even when TWC gets back up I'd be glad to keep you guys updated on the mod as a member of the team ;)
Last edited by Audacia; 07-07-2010 at 01:20.
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