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  1. #1
    Member Member Lucius Verenus's Avatar
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    Default Re: Napoleon WWI Mod

    Quote Originally Posted by King Sama View Post

    I believe that another member will be trying to convert the elephant models into tanks using the ETW converter, which theoretically should be possible and if it works out we should have tanks sooner than we expected! Also, there was an idea to recreate barbed wire using the stakes we have ingame already.
    There are two things I was wondering about here, first you would need to be able to plant a lot of reskinned chevaux to replicate barbed wire fields, how can you do this and still get the 'trenches'. The second issue is - assuming a nice zone of barbed wire - aren't the elephants/tanks going to have problems with that ? (also the 'barbed wire' would need to be destructible by artillery fire)

    I think this could be the most difficult mod possible to do, all credit for giving it a go

  2. #2
    Member Member Audacia's Avatar
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    Default Re: Napoleon WWI Mod

    I'll admit I'm not the tech guy when it comes to reskins and models, but I can give you this much consolence, that The Great War team has been working, and works, constantly to create new ideas and solutions.

    Our main concerns as of now are, not in any particular order here: (Great War guys feel free to correct me where I'm wrong, I'm not sure if I can speak for the team)
    1) implementing the MG's through puckleguns, we have a few breakthroughs there like rate of fire and reloading times
    2) solving any bug/issues that still seem to appear with version 4.1
    3) the tanks I guess, like I said I don't know if I can speak for the team quite yet
    4) and bulking up minor nation's with unique units, naval stats, and creating models for other unique WWI units

  3. #3

    Default Re: Napoleon WWI Mod

    Quote Originally Posted by Lucius Verenus View Post
    There are two things I was wondering about here, first you would need to be able to plant a lot of reskinned chevaux to replicate barbed wire fields, how can you do this and still get the 'trenches'. The second issue is - assuming a nice zone of barbed wire - aren't the elephants/tanks going to have problems with that ? (also the 'barbed wire' would need to be destructible by artillery fire)

    I think this could be the most difficult mod possible to do, all credit for giving it a go
    Firstly, we'd need a converter before we do the barbed wire because it needs a new model not just a retexture imo. And I meant the stakes that can be deployed mid-battle, it might not be so accurate but then neither are soldiers carrying around a large stake mid-battle in vanilla. As for elephants, i'm not sure whether they are harmed by stakes, so thats something I have to check. I'm also pretty sure stakes are destructible.

    It is a very difficult undertaking especially since we lost our original team leader for unkown reasons, but then again a lot has been done in only 3-4 months of development time.

    As for priorities, here's some more:
    5)making the starting positions more historical
    6) creating new factions from old ones, such as Serbia

    And I don't know how far in the future but we are also planning to remake the minor campaigns. I've started on making the peninsula campaign into the Spanish Civil War of 1936, but that will take a while. Also, another member came up with an interesting idea for sub machine guns, so that may come sooner than expected.

  4. #4
    Member Member Audacia's Avatar
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    Default Re: Napoleon WWI Mod

    About the team leader thing, I was never even around to see Thor in action, but I can say with assurance that Mitch has done an excellent job leading the team and organizing/creating new ideas. BTW to those of you at the org, Mitch was the co-creator of the mod, he is now the team leader, and although I cannot compare him to Thor because I never personally knew him, I think Mitch has been and will be a superb leader for this fantastic mod

  5. #5
    Member Member Audacia's Avatar
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    Default Re: Napoleon WWI Mod

    Here's what's due for our next release, this was posted by our team leader the day TWC went back up

    The Game Plan

    Ok, so we haven't had an update in a long while, due in part because of TWC downtime, we needed some feedback, and I'v been playing a whole load of multiplayer..

    But we do have quite a few plans for the next update 4.2.


    So far, this is what I know will be coming. Probably we will gather a whole load more when we're completely back on our feet.
    We have some lovely Naval updates from Aanker, Iv actualy played with these and they're looking good so far. He also plans to do even more, such as new ship classes. etc
    We FINALLY, have the names of the flamethrowers and ALL OF THE SHIPS fixed.
    Josst has lead me to believe we will have an extremely nice AI update coming, featuring things such as the AI recruiting less flamethrowers/Snipers and more arty, infantry, like it should.
    BUGS, obviously many bugs will be fixed, needless to say they where numerous and we are cutting them down.
    Startpos V2, see below for more details.
    The fan made units such as the extra Germans, and the Canadians, will have their not so WW1 like uniforms made more WW1-ish. (No more red uniform for Canadians.)
    Expect more units. Just a few examples, France will be getting a better navy more specific special classes, more nations will have the special units that can be used such as the German Infiltrator battalion.
    Moral, due to the old napoleon ways, losing 50 men in a 100 man unit, has the same effect as losing 50 men in our massive 400 man units.. This will be changed as to achieve the effect that your guys now don't run away so quickly !
    New General portraits, no more 18th Century Gen's leading your armies.
    More that I'v most likely forgotten.

    StartPos V2
    Firstly Version 2 will contain all of the nations that where missing in V1, we'll now have brand new nations such as the long awaited Serbia, Netherlands, Romania, Norway and more. Due to the feedback we've gained one major goal of V2 was to make Germany that bit harder, a few things have been adjusted and they should now hopefuly act like the France in vanilla.
    There where quite a few alliance and friendship problems inherent in V1 (Germany really liking Italy for example.), these will be fixed and should hopefuly eliviate some of the problems faced with alliances.
    Whats more to combine the making Germany stronger, and improved alliances, nations such as the Ottoman Empire will now be allied with Germany.
    A few bugs/problems that came about in startpos, such as France had control over one of Germany's barracks, these bugs are now fixed.
    Many buildings in V1 were vastly dispraportionate to what should have been had and what was needed to have a functioning AI, such as Germany has no military ports, Britain has developed cities, this has now been spread to the other nations to give much more fairness, and hopefuly get Germany on the right track.
    Myself and the Great War team, and a few good friends, have all been playing a lot of MP campaigns, because of this, the startpos will now be tweaked so its fair for everyone and a few improvements here and their. Oh and expect the multiplayer startpos, that I'v given to a few people already, to come in the next update
    Last edited by Audacia; 07-10-2010 at 15:59.

  6. #6
    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: Napoleon WWI Mod

    How likely is it that you will even get a model converter? I haven't heard anything from CA about that.
    Fighting isn't about winning, it's about depriving your enemy of all options except to lose.



    "Hi, Billy Mays Here!" 1958-2009

  7. #7
    Member Member Audacia's Avatar
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    Default Re: Napoleon WWI Mod

    When we do get a model converter it will not come from CA, but instead our team leader has hired a computer programmer (I believe) who will assist us in using the tool, or something along those lines.
    But we will get the model converter, sooner or later

    Also another update MG's and SMG's have been successfully implemented and will appear in our next release, that's right, SMG's too!!

    And you might like these, some ship models

    Spoiler Alert, click show to read: 




    Spoiler Alert, click show to read: 




    AND one more thing, check out www.thegreatwarmod.com if in case this site or TWC goes down, courtesy of pvtgunny it has a forum and everything.
    Thanks for supporting TGW mod!
    Last edited by Audacia; 07-15-2010 at 17:58.

  8. #8
    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: Napoleon WWI Mod

    I hope he is getting paid well. I would be a pain to reverse engineer a format.
    Fighting isn't about winning, it's about depriving your enemy of all options except to lose.



    "Hi, Billy Mays Here!" 1958-2009

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