Hello all, sorry if this is the wrong spot.

The thread is to discuss the feasibility and value of a suggested change to the way slingers are represented in EBII.

As I understand it slingers of the time where effective, more so against armoured opponents than archers in the west were. It strikes me that this would be true if the ammunition the slingers were using were the well-formed lead, stone or clay bullets. A pre-made lead bullet would be more deadly than the nearest (non-round) stone that the slinger grabs (correct me at any point where my logic is faulty). So perhaps slingers should be given two types of ammunition:
1. pre-made slingshot, high accuracy, high lethality type
2. at-hand stoney-things, lower accuracy, low lethality type

This could be represented using the 'fire arrows' function possibly. Where selecting the 'fire arrows' box turns on the low accuracy type bullets, and turns off ammunition use. Effectively this gives the slingers limitless poor quality ammunition. This could be even better if the option was only available to defending armies, representing the opportunity to gather and stockpile this type of ammunition just before battle.

Perhaps this is simply an unnecessary complication, but I believe it adds depth to the balance or ranged-unit use. In EBI it is all too easy for slingers to decimate armies, even against armoured foes. Perhaps they should be given only 10 'armour piercing bullets' to represent their capacity, but also the limitation of slingers in armies in general.