Definately. It's useful in STW too!
Definately. It's useful in STW too!
Silence is beautiful
Here is a few tips:
Unless you are really short on money don't disband Royal Units. Save them to replenish your generals units when you can't no longer re-train them.
Religious agents seem less likely to be killed then Emissaries so put one in each province to have eyes everywhere.
Remember to scout rebel forces after civil wars for good generals at a cheap price.
Even if you kill the Golden Hoard Khan and they go rebel they may still attack you.
-Use Crusades in a high catholic zeal era to drain your future enemies' power. If you are, say, English, and French have amassed troops on your border, send a crusade through and it will take many of their troops.
-Joining your Faction Leader into a crusade zeroes his influence!
-I believe that spies can lower loyalty just to a limit. I had 6 spies (all 3 star) in a province, and somewhere around 12 cath bishops (it was an Almohad province). The loyalty never went below 95% on very low taxatation.
-A good strategy is to ask for hand of a foreign princess and then slaughter her entire male family with grand inquisitors, I've done it numerous times. But make sure you move your inquisitors, because inquisition, when started, halves the catholic zeal. Also make sure that you kill heirs first, and faction leader last.
-Once your faction leader becomes a good steward, don't upgrade farms until he's succeeded. Also, don't try to promote faction leader with steward/builder traits if he's too old.
-Trade with as many nations as possible
-Never use your king in battles unless he has high command
-Constantly build and upgrade your cities. After you've built military buildings make an armorer, church, tavern, border forts, monastery, farm upgrades, etc. Eventually, you will even get +10% happiness in all your provinces.
-Keep loyalty above 100% at all times or risk rebellion
-Bribing rebels in the beginning of the game, (i.e. wales rebels) can be very beneficial: You can acquire good units (i.e. welsh longbowmen) early on, acquire rebel territories before others can, and not to mention it saves the lives of your soldiers.![]()
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"I once fought two days with an arrow through my testicle."
-Sir Godwin
Actually i think that the threshold for rebellion is 120% loyalty in MTW. Bribing enemy stacks in the early game, saves you forces and gives you formiddable units, true, it kills however your cash flow. It all depends what your strategic goals of the early game are. If they associate with quick and drammatic expansion, i say bribing rebel armies is not worth it.
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The Caravel Mod: a (very much) improved
vanilla MTW/VI v2.1 early campaign
Please make sure you have the latest version (v3.3)
Since v3.3 the Caravel Mod includes customised campaigns for huge and default unit settings
Download v3.3
Info & Discussion Thread
100% loyalty to prevent rebellion: 120% to prevent reemergence. A spy in each province does the trick nicely.
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