I am a little bit of a Japanese history buff, and I see the history buffs have taken some flak in other posts, but I'm not here to say the game should be changed to fit history or anything. Here's the prob. In multiplayer, which I've been into for four days now, with only a few noticeable exceptions all the battles have been:
2-8 lines of musketeers
4-12 units of Warrior monks behind them.
Now, this was fun the first few times playing that warrior monk muskets-in-the-rain scenario in SP but it just gets old in MP. The tactics really don't change much, unless the attacker picks rainy weather, which I never see anyone do. (In fact out of five games I entered where rain was the only option, at least one person dropped the game immediately). Now ok, before you all attack, I know there are exceptions based on geography and such. There are a couple of games my archers kicked the crap out of musketeers or I won without monks or musketeers at all. But particularly fighting "better" players or players in the same clan, it's same old same old. Musket lineup with as many monks as there is koku for behind them. What happens is longrange exchange of fire, then monk rush. Doesn't this get old to anyone?
Another question. Anyone notice that even with units protecting the flanks, heavy cavalry seem to rout ULTRA easy? I've had 60 Heavy Cavalry fighting with a friendly unit on either side rout at 58, no general death.
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Goshi of Koga
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