plutoboyz 19:12 06-04-2010
Heroes unit? I hope Shogun 2 modder friendly.
Phalanx300 19:15 06-04-2010
Originally Posted by krste:
What i find the most intriguing is this :
"The game's AI is being programmed according to Sun Tzu's Art of War. As one of the core foundations for this kind of mix of melee and ranged warfare, Sun Tzu is an obvious starting point, but what was particularly revealing is how much Sun Tzu talks like a programmer. If, for example, you outnumber the enemy more than five-to-one, Sun Tzu recommends an enveloping move. If you outnumber the enemy two-to-one, he prefers a direct engagement."
Does this means no more Artificial Idiot ?
I found that most interesting as well. Hopefully it will work out. Then again we don't want an Sun Tzu AI kicking our asses all the time do we?
Originally Posted by Phalanx300:
I found that most interesting as well. Hopefully it will work out. Then again we don't want an Sun Tzu AI kicking our asses all the time do we?
Sure we do. If the AI is good enough I might give it a spot in the future tournaments (=
Neanderthal: Total War.
Really quick to make cos you have a limited technology tree and small unit sizes.
Factions: Homo Neanderthalensis, Homo Sapien Sapien
Emergent factions: The Vulcans (like in Shogun with the Dutch and Portugese they bring new technologies but these technologies can really upset the balance of power).
Originally Posted by Brennus:
Neanderthal: Total War.
LOL
antisocialmunky 13:05 06-06-2010
No <3 for China? I would be pretty ticked if the expansion wasn't China. ITs good they have their heads out of hte clouds. If htey expended all the effort they did for Emperor and Napoleon but focused it more, the game owuld be awesome.
Cute Wolf 17:27 06-06-2010
Originally Posted by antisocialmunky:
No <3 for China? I would be pretty ticked if the expansion wasn't China. ITs good they have their heads out of hte clouds. If htey expended all the effort they did for Emperor and Napoleon but focused it more, the game owuld be awesome.
nah, I bet All Under Heaven will be much better than standard CA vanilla game
Diadochi: Total War
Mulceber 12:37 06-07-2010
Might as well just make Rome 2 Total War and have it start 30-50 years earlier. -M
seienchin 17:42 06-07-2010
Im still waiting for 1.World war Total war or maybe 2nd. But I guess Computers dont have enough power for simulating a modern war.
WinsingtonIII 17:56 06-07-2010
Originally Posted by seienchin:
Im still waiting for 1.World war Total war or maybe 2nd. But I guess Computers dont have enough power for simulating a modern war.
I really doubt the TW series is going to do these wars. I don't think they fit the style these games usually have.
If you want a good WWII tactical game, play Men of War, it's quite realistic and it's a lot of fun as well.
Originally Posted by seienchin:
Im still waiting for 1.World war Total war or maybe 2nd. But I guess Computers dont have enough power for simulating a modern war.
If I had a dollar for every time this was rehashed on
The Guild, I would be a millionaire.
seienchin 23:04 06-07-2010
Originally Posted by vartan:
If I had a dollar for every time this was rehashed on The Guild, I would be a millionaire.
So what? I dont get the message of your post, but maybe it has none...
@Winsingto
The Series is called Total war, so havin a WWII Scenario would be a good match to the title. ;)
Off course the engine would have to change a little bit, but not more than from Medivial to rome.
Originally Posted by seienchin:
So what? I dont get the message of your post, but maybe it has none...
You've been on the
Guild longer than I have, you should know the point, unless you haven't followed the World War Total War posts over the months/years. It always starts with some intriguing and exciting proposal, and ends with people recalling all the vast and various amounts of factors that would have to come into play for the game to truly be a "total war" representation. I think it's mentioned in the ends that the computer "can't" or "never has" done such a thing. I don't know. Ask the veterans.
Cute Wolf 18:31 06-08-2010
almost every attempt to create WW total war ends up in failure... except two, which have rather realistic results, but still got ahistoric in battle
WinsingtonIII 21:18 06-08-2010
Originally Posted by seienchin:
@Winsingto
The Series is called Total war, so havin a WWII Scenario would be a good match to the title. ;)
Off course the engine would have to change a little bit, but not more than from Medivial to rome.
I'm not just being a downer here, I really don't think the engine fits it. How would tanks be represented? Would there be multiple tanks in a unit that had to move together wherever they went? This is not an era of formation warfare, it's all about spreading out, taking cover, and other factors that don't work well with an unit of 150 men in it. If they tone it down to squads of 5-6 men, then they're just mimicking CoH or Men of War and the whole point of TW is the epic scale of it. How would aircraft be simulated on the campaign map? I can see them being off-map abilities you can use during battle, but what would determine whether or not you would have them available? Would you have to attach aircraft to armies on the campaign map (doesn't really make sense considering they aren't based right next to the army necessarily)? If so, would those planes be destroyed when that army gets destroyed (again doesn't really make sense)? I have a lot more of these questions as well...
In my opinion, there are just too many questions like this that I don't think there are satisfactory answers to. You really should check out Men of War if you want realistic WWII tactical combat. I haven't even addressed WWI Total War here because I think it would be utterly boring. Every battle would be exactly the same, and the borders on the campaign map would never move.
Originally Posted by WinsingtonIII:
I'm not just being a downer here, I really don't think the engine fits it. How would tanks be represented? Would there be multiple tanks in a unit that had to move together wherever they went? This is not an era of formation warfare, it's all about spreading out, taking cover, and other factors that don't work well with an unit of 150 men in it. If they tone it down to squads of 5-6 men, then they're just mimicking CoH or Men of War and the whole point of TW is the epic scale of it. How would aircraft be simulated on the campaign map? I can see them being off-map abilities you can use during battle, but what would determine whether or not you would have them available? Would you have to attach aircraft to armies on the campaign map (doesn't really make sense considering they aren't based right next to the army necessarily)? If so, would those planes be destroyed when that army gets destroyed (again doesn't really make sense)? I have a lot more of these questions as well...
In my opinion, there are just too many questions like this that I don't think there are satisfactory answers to. You really should check out Men of War if you want realistic WWII tactical combat. I haven't even addressed WWI Total War here because I think it would be utterly boring. Every battle would be exactly the same, and the borders on the campaign map would never move.
Also, the average range of a WWII era rifle, let alone machine guns, tank cannons, and etc, was just a
little longer than ancient or medieval composite bows, trebuchets, etc. A WWII Tiger tank could fire well across multiple Total War battlemaps lined up one against the other.
As you can see clearly, the rehashing has simply begun.
seienchin 00:33 06-09-2010
Originally Posted by mlc82:
Also, the average range of a WWII era rifle, let alone machine guns, tank cannons, and etc, was just a little longer than ancient or medieval composite bows, trebuchets, etc. A WWII Tiger tank could fire well across multiple Total War battlemaps lined up one against the other.
Even a Tiger II couldnt destroy other tanks at ranges more than 4 kilometers and off course, given terain and circumstances this is only theoretical, the range it usually fought was way shorter.
Anyway, if there will be a World war Game with a total war like engine it would have to have huge battlefields and units etc. and they would have to have AI by themselves so that is why I said no computer today could handle it, but look at games like Sins of a solar empire. Huge fleet with hundreds of vessels and even older pcs can zoom in smoothly.
With that kind of Huge scale, zoom function and Ai it would be at least possible and I guess fun to play.
Still I dont think it will ever happen^^
Never say never.
GenosseGeneral 21:48 06-13-2010
hopefully STW 2 wont be again a steam-only game. that was why i boycotted ETW, started looling for some mods for the "old" ones (rome&MTW2) and found EB.
flyingeagle 23:38 03-04-2011
Shogun total war 2 is on its way, but i would really like if they made a Rome total war 2 and expand on what that game the masterpiece that it was... maybe afterwards they should go further back than Roman times, but this is my opinion... I like Shogun 2 but it seems that some people dont like the idea of that, you dont know a game unless you experience it, and hey, its the first total war game... the game that started this amazing series, but yes, i also hope for a Rome 2... And possibly make the factions that were non-playable actually playable (for example: Armenia), that pissed me off. But they should add more factions in Shogun 2 as well, like the Otomo, Azai, Date, Chosokabe, Saito, Tokugawa, Ashikaga etc... Im very eager for a new total war game.
fomalhaut 23:59 03-04-2011
I personally wouldn't want a WWII Total War game, especially since the premise of total war was never to recreate one specific war but to give you the context to shape history as you and all that. the combat would just not be fun to me, and there are already dedicated WWII strategy games that would blow total war out of the water. and what kind of infrastructure could we build? these are already established huge cities where it just is not logical to be building basic buildings.
WinsingtonIII 19:13 03-05-2011
Originally Posted by flyingeagle:
But they should add more factions in Shogun 2 as well, like the Otomo, Azai, Date, Chosokabe, Saito, Tokugawa, Ashikaga etc... Im very eager for a new total war game.
I believe all of those factions are in Shogun 2. If you're talking about which ones are playable, Date, Chosokabe, and Tokugawa are all playable out of those
Olaf The Great 21:55 03-05-2011
A fantasy based Total War? I think this is the only TW game that CA can do without DERPing history. /smug.
But really, a China:Total War or India and especially Mongolia would be amazing
Originally Posted by Olaf The Great:
A fantasy based Total War? I think this is the only TW game that CA can do without DERPing history. /smug.
Yeah I've thought about that as well, but all fantasy stories that'd draw a big enough crowd are too benign. They are written for imbecills, usually good verses bad, anything more than that is apparently beyond either the writer's capability, or the readers. I'm guessing both in equal doses as the good written stuff with lots of factions, intrigue and action never ses the limelight. I mean seriously the thing that's spamming the TV channels now is the damn Legend of the Seeker, anyone but retarded children gets naseous by all the holes in the plot. The action being based on the character's sheer stupidity to get them into trouble and pure luck to get them out of it. and two sides, as usual, good versus bad, how original.
Personally I hope that CA does something boring, like another gunpowdergame that I won't be the least interested in buying, so that they can further improve the engine before they tackle Rome 2, but like many have said, the pressure for Rome 2, is pretty big, so it's likely to be the next.
Cute Wolf 13:25 03-06-2011
well, at least Shogun2 is pretty decent game, but still not as good as Napoleon
Olaf The Great 18:49 03-06-2011
Napoleon is basically an expansion pack that you have to pay a lot more for that doesn't use the same file directory from what I've heard.
Scifi:Total War.
Basically it enables you to play any modern day human nation sounds dull at this point but the AI or another player could play as:
Aliens
Zombies
Mutant virus
Plants
Maybe a game where you can make your own bad nation so to say as an exampel of the above 4.
Something a little fun, customisable and far fetched, thinking a Sand box game with some starting scenarios/ideas.
moonburn 05:58 03-08-2011
well i´m still hoping for a greek golden age total war with corinthos athens sparta thebes myletos the ionians kretins (5 regions in kreete) magna grecia and perhaps even emporion arse and carthage where you go to war in the eat or west conquer a city and you add like 1.000 mnai to your main city every year as payment/trade with your colony to suport the raging war in greece and then after you finally destroyed or made your rivals your vassals an emerging faction like the persians and you could have your own personal marathon
pehaps with like 50 missions to get argos to allie with you free x city from the "spartans" to get an allie
the important subject and the twist in this game would be that you could only control 1 city the others you could control it´s taxs and maybe even upgrade the walls but nothing else and only while you keep the people happy or a large garrison there
and then again they could inovate in city administration sistem where the auxiliars would all be sent into a separate box and be considered part of a "council" like what happened in places like salamis where they had the council of 30
whenevr you wanted to send an army out you picked 1 member of the council and added it to a military unit (or more) to avoid the stupid fm´s units
it would make for an amazing game where you had to balance out the economy politics (you could only control 1 city at any given time and conquering another city and putting a more "friendly" goverment there would cost you alot in upkeep for the garrisons) demographis (raising an army and strong numerous garrisons would cost your city and surrounding areas people and creating colonies altough the best way to ensure strong economical revenues in the long run, aslong as they where not ravished by poeni or persians )
for the creation of colonies you would have to pick wisely joining many colonies together they could protect each other but it would be like putting all the eggs into 1 basket and you never knew when the schytians persians poeni umbri iberians or someone else would attack that region wich would demand you to send off "suport" making you weaker for a shorter time or not sending support and loose those tax payers every few turns
ok i will shut up now :\
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