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  1. #1
    Member Member lionhard's Avatar
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    Default The next game in the total war series?

    Does any 1 know what its gonna be? Im gonna have an orgasm if its rome 2 total war. I want peoples opinion on what iv just found.

    Check this link out and look where it says rome total war. The dates

    http://en.wikipedia.org/wiki/Total_War_(series)

    Edit : DAMN IT i just read it properly and its sum stupid mac gold release that came out this year. i thought it was gona be rome 2 total war. FS im not happy
    Last edited by lionhard; 05-02-2010 at 19:53.
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  2. #2
    πολέμαρχος Member Apázlinemjó's Avatar
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    Default Re: The next game in the total war series?

    Quote Originally Posted by lionhard View Post
    Does any 1 know what its gonna be? Im gonna have an orgasm if its rome 2 total war. I want peoples opinion on what iv just found.

    Check this link out and look where it says rome total war. The dates

    http://en.wikipedia.org/wiki/Total_War_(series)


    Edit : DAMN IT i just read it properly and its sum stupid mac gold release that came out this year. i thought it was gona be rome 2 total war. FS im not happy
    I wonder what will be their next game... maybe a second Shogun or an ETW expansion?
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  3. #3
    Klibanophoros Ton Rhomaioktono Member Duguntz's Avatar
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    Default Re: The next game in the total war series?

    Another shogun would be truly awesome, seeing the progress that have been made in the serie since the first!
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  4. #4

    Default Re: The next game in the total war series?

    I tihink I would like to see a Rome 2 total war - but more modeable then N:TW so it can be used as a basis for EB III.
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  5. #5
    Klibanophoros Ton Rhomaioktono Member Duguntz's Avatar
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    Default Re: The next game in the total war series?

    EB 2 isn't even close to be out on BETA and you already speak about a EB 3? maybe when gaming will be on hologram, and no more car will be used, coz we'll use teletransportation!
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  6. #6
    Member Member lionhard's Avatar
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    Default Re: The next game in the total war series?

    shogun off, rome 2 all the way. How come EB 2 has taken so long comparesant to EB 1? just a random question their for ya
    Last edited by Ludens; 05-03-2010 at 12:01. Reason: language
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  7. #7
    Member Member Intranetusa's Avatar
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    Default Re: The next game in the total war series?

    I don't want to see another Shogun game - that era and location has already been exhausted. Rome II would be nice, but it would be too limited and a rehash.

    I want to see:
    1. Ancient Eurasia: Total War
    2nd century: Han Empire vs Parthian Empire vs Roman Empire vs Mayuran Empire - the world's 4 greatest 2nd century civilizations in a free for all battle would be freking sweet
    2. Qin-Han Empire Total War
    3. Three Kingdoms Total War
    4. Warring States to Qin Empire Total War (one of the earliest cases of actual "total war"
    5. Mongol Empire Total War (conquer everyone)
    6. Ming-Korean-Japanese War (Imijin war?), complete with random European trading factions and Portuguese selling weapons
    7. 8th century Eurasia: Total War
    Tang Dynasty vs Sassanids vs Byzantines

    Other/Expansion ideas:
    1. Peloponnesian War: Total War, and then all the wars in which Sparta continuously gets their @$$ kicked
    2. Greco-Persian War

    Ugh, I just found out the next Total War Game is Shogun 2....that is kinda lame. I predict CA will just turn it into a remake - basically Shogun 1 with better graphics and even crappier AI.
    Last edited by Ludens; 06-03-2010 at 19:36. Reason: merged posts
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  8. #8
    πολέμαρχος Member Apázlinemjó's Avatar
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    Default Re: The next game in the total war series?

    Wow, I just read a few comments at Gamestar (Hungarian one) and they are like "OMGZOR IT'S STW2 WIT HEROS WOWOWOWOWO TOTAL WARZOR DA PWNZOR". I was afraid to post anything.
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  9. #9

    Default Re: The next game in the total war series?

    heres some ideas for ya
    - Hannibal total war
    - rome 2 total war
    - china total war
    - crusade total war
    - viking total war

  10. #10
    πολέμαρχος Member Apázlinemjó's Avatar
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    Default Re: The next game in the total war series?

    Europa Universalis: casus belli system, trading system, tech trees, AI, campaign quests, diplomacy
    +
    Total Wars: campaign map, agents, battles & units, religion system, family trees
    =
    Perfect historical RTS
    Last edited by Apázlinemjó; 05-12-2010 at 23:08.
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    Finished essays: The Italian Wars (1494-1559), The siege of Buda (1686), The history of Boius tribe in the Carpathian Basin, Hungarian regiments' participation in the Austro-Prussian-Italian War in 1866, The Mithridatic Wars, Xenophon's Anabasis, The Carthagian colonization
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  11. #11
    Megas Moose Member Moosemanmoo's Avatar
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    Default Re: The next game in the total war series?

    I'm rooting for Aztec Total Warrior
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  12. #12
    Member Member lionhard's Avatar
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    Default Re: The next game in the total war series?

    Quote Originally Posted by Apázlinemjó View Post
    Europa Universalis: casus belli system, trading system, tech trees, AI, campaign quests, diplomacy
    +
    Total Wars: campaign map, agents, battles & units, religion system, family trees
    =
    Perfect historical RTS
    Can this be done? Im sure with the correct tools and the competant people a game like that can be achieved, it would be nice :)
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    Member Member WinsingtonIII's Avatar
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    Default Re: The next game in the total war series?

    Quote Originally Posted by lionhard View Post
    Can this be done? Im sure with the correct tools and the competant people a game like that can be achieved, it would be nice :)
    I think battle AI will always be somewhat of an issue, but EU does show that campaign AI can be better at least. That game is also not turn based though, and you need turns if you want total war type battles, unless you have it real time but pause the campaign for the battles. I think the turn based system does hurt the AI though because it makes it very easy for the human to launch sneak attacks and surgical strikes that the AI could counter if it was in slow real time like EU, but cannot because of the turn based system. ETW and NTW did try to help with this issue a bit by making the zone of control around armies way bigger so they could reinforce from further away, and it does help in some cases, but it's not enough (particularly when the battle AI is so bad that you can easily defeat a force 3 times the size of yours).
    Last edited by WinsingtonIII; 05-13-2010 at 00:39.
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  14. #14

    Default Re: The next game in the total war series?

    Quote Originally Posted by WinsingtonIII View Post
    I think battle AI will always be somewhat of an issue, but EU does show that campaign AI can be better at least. That game is also not turn based though, and you need turns if you want total war type battles, unless you have it real time but pause the campaign for the battles. I think the turn based system does hurt the AI though because it makes it very easy for the human to launch sneak attacks and surgical strikes that the AI could counter if it was in slow real time like EU, but cannot because of the turn based system. ETW and NTW did try to help with this issue a bit by making the zone of control around armies way bigger so they could reinforce from further away, and it does help in some cases, but it's not enough (particularly when the battle AI is so bad that you can easily defeat a force 3 times the size of yours).
    I'm fairly certain a much better BattleAI is possible and isn't even that impossible to implement by CA. They just need to add a lot more variable parameters to account for more diverse battle situations. Right now, several of the biggest issues that I encountered in the battleAI (none of which are that hard to implement) are:

    - RTW does not know how to skirmish using it's entire army. There's always that single unit that stands still. Attack that unit and even missile cavalry will join the frain. A clever AI will take into account the cost of sending it's missile cavalry into the fray (i.e. calculate what the likely damage in charging and melee is compared to the damage it could do if it just sacrificed that unit and continued to skirmish). The mathematical ideas necessary behind such reasoning were extensively developed some 30 years ago. I guess it's about time to implement them.
    - RTW hardly takes into account fatigue. More often than not armies are winded or worse when they engage me. It's not that hard to tell an AI to rest it's army before entering the dead zone of my missiles.
    - RTW doesn't take into account the likeliness of routing units, especially not her own routing units. It's not that hard to tell an AI it should prefer any other unit to charge but that unit that is already badly shaken due to exhaustion and incurred losses. These units should obviously be held somewhat in reserve and/or rested.
    - RTW doesn't take into account the objectives of a battle. It merely tries to win. It's not hard (nor the result of pure genius) to consider the importance of the battle based on the position on the battle map. Invading armies should be hurt, regardless your own costs. While the invading armies of an AI should be more careful to their own losses, rather than pursuing victory. The only situation where RTW takes these considerations into account is when it is being besieged. It will often attempt suicide sallies, which is ok. (Though if such a sally fails, the AI should attempt to gain a draw to gain time, which it doesn't.)
    - The formations I encounter are quite fine in their own right (I'm using MarcusCamillius', Darth's etc formations*, so I can't distinguish between these and basic RTW). But it doesn't requires a genial pair of brains to realise these formations should be formed according to both the terrain and the enemy army composition. At the moment, these are sadly lacking. The AI will attempt to form something of a 'best' formation imaginable, regardless of enemy opposition or terrain. Again: these could be easily fixed by a AI-program that calculates the expected losses vs kills with regard to the enemy army composition and the terrain and give each tactic a score. You could still allow the AI to start with a historical formation and initiate a formation-improving-program as the game starts. This way, the AI would (apart from fight) continuously seek to improve it's formation before attacking you.
    - At this moment, most individual units hardly behave according to a plan. They react far too much on individual incentives. Hit a unit with missile fire, and the AI will react with one or two units. It should either react with her entire army (sending in everyone is undoubtly more efficient than sending in two units against an entire army) or it shouldn't react at all (hoping you'll soon run out of missiles before killing too many opponents, which makes your missile units worthless).


    Of course, writing a battle AI on the level of a unit is significantly easier than writing one on the level of an army.


    * No bad word about the modders who developed these formations though, as they undoubtly did the best they could given the hardcoded constraints they faced.
    Last edited by Andy1984; 05-14-2010 at 00:16.
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  15. #15

    Default Re: The next game in the total war series?

    Quote Originally Posted by Apázlinemjó View Post
    Europa Universalis: casus belli system, trading system, tech trees, AI, campaign quests, diplomacy
    +
    Total Wars: campaign map, agents, battles & units, religion system, family trees
    =
    Perfect historical RTS
    Just as long as Paradox doesn't code it. Years and several expansions later is too long to wait for a mostly fixed but still buggy game. Good idea in general, though, to mix those games.

  16. #16
    Hallooooo!! is someone there? Member J.R.M's Avatar
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    Default Re: The next game in the total war series?

    Would be great to see a "China total war" or Rome 2 TW, also i would love an "Aztec total war " (or something like that) but i doubt that´s their first posibility, if even that.



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  17. #17

    Default Re: The next game in the total war series?

    Rome 2 Total war please :D:D

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  18. #18

    Default Re: The next game in the total war series?

    Shogun total war 2 is on its way, but i would really like if they made a Rome total war 2 and expand on what that game the masterpiece that it was... maybe afterwards they should go further back than Roman times, but this is my opinion... I like Shogun 2 but it seems that some people dont like the idea of that, you dont know a game unless you experience it, and hey, its the first total war game... the game that started this amazing series, but yes, i also hope for a Rome 2... And possibly make the factions that were non-playable actually playable (for example: Armenia), that pissed me off. But they should add more factions in Shogun 2 as well, like the Otomo, Azai, Date, Chosokabe, Saito, Tokugawa, Ashikaga etc... Im very eager for a new total war game.

  19. #19

    Default Re: The next game in the total war series?

    I personally wouldn't want a WWII Total War game, especially since the premise of total war was never to recreate one specific war but to give you the context to shape history as you and all that. the combat would just not be fun to me, and there are already dedicated WWII strategy games that would blow total war out of the water. and what kind of infrastructure could we build? these are already established huge cities where it just is not logical to be building basic buildings.

  20. #20
    Member Member WinsingtonIII's Avatar
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    Default Re: The next game in the total war series?

    Quote Originally Posted by flyingeagle View Post
    But they should add more factions in Shogun 2 as well, like the Otomo, Azai, Date, Chosokabe, Saito, Tokugawa, Ashikaga etc... Im very eager for a new total war game.
    I believe all of those factions are in Shogun 2. If you're talking about which ones are playable, Date, Chosokabe, and Tokugawa are all playable out of those
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  21. #21

    Default Re: The next game in the total war series?

    A fantasy based Total War? I think this is the only TW game that CA can do without DERPing history. /smug.

    But really, a China:Total War or India and especially Mongolia would be amazing
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  22. #22

    Default Re: The next game in the total war series?

    Quote Originally Posted by Olaf The Great View Post
    A fantasy based Total War? I think this is the only TW game that CA can do without DERPing history. /smug.
    Yeah I've thought about that as well, but all fantasy stories that'd draw a big enough crowd are too benign. They are written for imbecills, usually good verses bad, anything more than that is apparently beyond either the writer's capability, or the readers. I'm guessing both in equal doses as the good written stuff with lots of factions, intrigue and action never ses the limelight. I mean seriously the thing that's spamming the TV channels now is the damn Legend of the Seeker, anyone but retarded children gets naseous by all the holes in the plot. The action being based on the character's sheer stupidity to get them into trouble and pure luck to get them out of it. and two sides, as usual, good versus bad, how original.

    Personally I hope that CA does something boring, like another gunpowdergame that I won't be the least interested in buying, so that they can further improve the engine before they tackle Rome 2, but like many have said, the pressure for Rome 2, is pretty big, so it's likely to be the next.

  23. #23
    Near East TW Mod Leader Member Cute Wolf's Avatar
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    Default Re: The next game in the total war series?

    well, at least Shogun2 is pretty decent game, but still not as good as Napoleon

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  24. #24
    There can B only 1 Member Divine's Avatar
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    Rome 2!!! Yeah baby!!! I really hope they put the effort in with this game. Time to re-open Rome

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