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  1. #1

    Default Re: 2 Questions

    And you dismount them by right clicking on them (before the battle) and choosing the option dismount, that you will be given. Some such units can dismount in siege battles only, while others can dismount in all battles.

    Welcome to the org, by the way, enjoy your stay

    The Caravel Mod: a (very much) improvedvanilla MTW/VI v2.1 early campaign

    Please make sure you have the latest version (v3.3)
    Since v3.3 the Caravel Mod includes customised campaigns for huge and default unit settings

    Download v3.3
    Info & Discussion Thread

  2. #2

    Default Re: 2 Questions

    OS: Windows XP
    Vid Card: GeForce 8600 GT

    Thanks for help guys!

  3. #3

    Default Re: 2 Questions

    You're welcome VersusAllOdds.

    One of the must dismount units is the dismounted chivalric knights. It is a unit that is heavily armoured and has phenomenal armor piercing attack, very good defence and sky high morale. It is best suited for guarding other units from heavy cavalry charges, for assaults/defence on bridges and for castle assault/defence. Its only deficits are the small number of men, and the slow speed/stamina - hence they are best in closed spaces and/or static defensive roles - say protecting your crossbowmen from enemy cavarly charges, while they rain death on the enemy.

    The crusader knights that you get by crusading (Templars, Teutons, Santiago) also dismount to that unit iirc - however the Hospitalers dismount to Hospitaler Dismounted Knights - a very cool looking unit that is not too shabby on the battlefield either...

    Enjoy ;)

    PS You may want to check out this:
    https://forums.totalwar.org/vb/showt...War-Unit-Guide
    as it has a considerable wealth of information about tactics and proper use/role of all units in MTW (and STW/MI), including what dismounts to what.
    Last edited by gollum; 05-03-2010 at 20:17.
    The Caravel Mod: a (very much) improvedvanilla MTW/VI v2.1 early campaign

    Please make sure you have the latest version (v3.3)
    Since v3.3 the Caravel Mod includes customised campaigns for huge and default unit settings

    Download v3.3
    Info & Discussion Thread

  4. #4

    Default Re: 2 Questions

    Druzhina cavalry can dismount anytime and become Feudal Foot Knights. These seem to show up as mercenary units early in the game.
    What, you never seen a Polock in Viking Armor on a Camel?

  5. #5

    Default Re: 2 Questions

    Quote Originally Posted by VersusAllOdds View Post
    OS: Windows XP
    Vid Card: GeForce 8600 GT

    Thanks for help guys!
    Unfortunately you won't be able to play battles correctly with that graphics card due to a known bug. The 7xxx/8xxx/9xxx series Nvidia cards are all affected. The solution for 7xxx series and a possible solution for 88xx series is to use earlier drivers.
    Last edited by caravel; 05-05-2010 at 12:20.
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