Can someone tell me if I am supposed to be able to recruit them at all?
Can someone tell me if I am supposed to be able to recruit them at all?
nope. They spawn when a settlment rebels
Europa Barbarorum Secretary
No, they are just rabble. IIRC they were introduced to prevent rebellion CTD's.
They are bad units with low lethality and enormous upkeep for such a bad unit to discourage the player from keeping them around when he happens to get some of them through a settlement that rebels to his faction. This last event is the only way to get them.
If you get some, disband them ASAP. They're useless.
Swêboz guide for EB 1.2
Tips and Tricks for New Players
from Hannibal Khan the Great, Brennus, Tellos Athenaios, and Winsington III.
Only reason to keep them is if you can't recruit any other unit in a town that has rebelled to you but you need to maintain order.
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From Brennus for wit.
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But they're expensive.
Hey, Apeleutheroi managed to conquer Syrakousai in my Epirote campaign >: No bad words about them!
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I seem to remember those rocks they hurl turning the tide of battle once when Makedon was trying to assault the plaza of a recently bribed city of mine (Byzantion, I think).If you get some, disband them ASAP. They're useless.
When they spawn with gold experience and weapons, they aren't TOO bad...
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Finished essays: The Italian Wars (1494-1559), The siege of Buda (1686), The history of Boius tribe in the Carpathian Basin, Hungarian regiments' participation in the Austro-Prussian-Italian War in 1866, The Mithridatic Wars, Xenophon's Anabasis, The Carthagian colonization
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I was once alive, but then a girl came and took out my ticker.
my 4 year old modding project--nearing completion: http://www.twcenter.net/forums/showthread.php?t=219506 (if you wanna help, join me).
tired of ridiculous trouble with walking animations? then you need my brand newmotion capture for the common man!
"We have proven, beyond a shadow of a doubt, that if we put the belonging to, in the I don't know what, all gas lines will explode" -alBernameg
I use them either to keep order (only a few for as few turns as absolutely necessary), to try to destroy nearby armies (if any), or, rarely, to make a grab for a nearby settlement that I could seize easily and economically. That sack money helps to offset some of their cost and deprives them of it - you'll lose a lot of them in the process anyway.
Disbanding has the added disadvantage of increasing population/lowering order. I've been known to disband them into enemy territory to increase the sack money from that province in the near future instead.
Esp when playing on VH you should make every decision economically :)
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