Afraid not. The hardcoding of the order also means that there's no way to extend it :( Not very mod-friendly... sorry.Originally Posted by [b
Gil ~ CA
Afraid not. The hardcoding of the order also means that there's no way to extend it :( Not very mod-friendly... sorry.Originally Posted by [b
Gil ~ CA
Gil ~ CA
This Panda
Bump for SmokWawelski. Maybe sticky-worthy? I dunno.
Patrick
most certainly sticky it plz
i dont know how you CA guys say its not mod-friendly it took me 15 minutes to figure out how to make a mod, change all those units and projectile stats, textures sounds and campaign map it is VERY mod friendly, all those txt files have comments with loads of detail, they are a modding manual
of course, there are a few questions to be raised:
where is the file with the images of the arrows/naphta/javelins/explosions?
is there a way to make arrows/cannonballs explode like naphta bombs? i really need some modern artillery and the grenades launchers i made simply wont do alone
oh, BTW, i posted in another thread what i know about this file so far, it might be helpful...
Click here for the topic
Ahhh... I have to return here.
When I said one arrow could theretically kill two men it counted on the arrow penetrating the first man. Not that I expected it could at any time, but you could make the Lethality go up to make it a kill every time as well. It was more a statement of Lethality is more important til kill than accuracy than it was a statement of fact.
I have modded the ninjastar to be a composite bow, works very nicely.
You may not care about war, but war cares about you!
What do you write on the projectile value in the crusaders_unit_prod11.txt?Originally Posted by [b
I only see normal stuff like GREN, XBOW, etc. no ninja star...
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