Page 2 of 2 FirstFirst 12
Results 31 to 36 of 36

Thread: ProjectileStats

  1. #31
    CA CA GilJaysmith's Avatar
    Join Date
    Aug 2002
    Location
    Creative Assembly / Littlehampton
    Posts
    884

    Default

    Quote Originally Posted by [b
    Quote[/b] (scsscsfanfan @ Nov. 18 2002,17:22)]will there be anyway to add new porjectile types?
    Afraid not. The hardcoding of the order also means that there's no way to extend it :( Not very mod-friendly... sorry.

    Gil ~ CA
    Gil ~ CA

    This Panda

  2. #32
    Member Member PatrickNeil's Avatar
    Join Date
    Sep 2002
    Location
    Washington, DC
    Posts
    91

    Default

    Bump for SmokWawelski. Maybe sticky-worthy? I dunno.

    Patrick

  3. #33
    Member Member Lion King's Avatar
    Join Date
    Dec 2002
    Location
    UK
    Posts
    115

    Default

    most certainly sticky it plz
    i dont know how you CA guys say its not mod-friendly it took me 15 minutes to figure out how to make a mod, change all those units and projectile stats, textures sounds and campaign map it is VERY mod friendly, all those txt files have comments with loads of detail, they are a modding manual
    of course, there are a few questions to be raised:
    where is the file with the images of the arrows/naphta/javelins/explosions?
    is there a way to make arrows/cannonballs explode like naphta bombs? i really need some modern artillery and the grenades launchers i made simply wont do alone

  4. #34
    Member Member Lion King's Avatar
    Join Date
    Dec 2002
    Location
    UK
    Posts
    115

    Default

    oh, BTW, i posted in another thread what i know about this file so far, it might be helpful...

    Click here for the topic

  5. #35
    Magister Vitae Senior Member Kraxis's Avatar
    Join Date
    Feb 2002
    Location
    Frederiksberg, Denmark
    Posts
    7,129

    Default

    Ahhh... I have to return here.

    When I said one arrow could theretically kill two men it counted on the arrow penetrating the first man. Not that I expected it could at any time, but you could make the Lethality go up to make it a kill every time as well. It was more a statement of Lethality is more important til kill than accuracy than it was a statement of fact.

    I have modded the ninjastar to be a composite bow, works very nicely.
    You may not care about war, but war cares about you!


  6. #36
    Member Member Lion King's Avatar
    Join Date
    Dec 2002
    Location
    UK
    Posts
    115

    Default

    Quote Originally Posted by [b
    Quote[/b] (Kraxis @ Dec. 22 2002,12:20)]Ahhh... I have to return here.

    When I said one arrow could theretically kill two men it counted on the arrow penetrating the first man. Not that I expected it could at any time, but you could make the Lethality go up to make it a kill every time as well. It was more a statement of Lethality is more important til kill than accuracy than it was a statement of fact.

    I have modded the ninjastar to be a composite bow, works very nicely.
    What do you write on the projectile value in the crusaders_unit_prod11.txt?
    I only see normal stuff like GREN, XBOW, etc. no ninja star...

Page 2 of 2 FirstFirst 12

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO