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  1. #1

    Default Re: Shinobis

    Yes there was a switch around between shinobi and ninja between STW and MTW. In the latter Assassins became the cheaper unit that can be upgraded fully and is available earliest. For spies you need the castle, they're more expensive to train and the last building in the brothel tech tree cannot be built for some unknown reason. It is definitely an "overfix", in that it makes spies much less worthwhile. The tech tree for spies/assassins in the VI campaign was better IMHO. On the whole though, I prefer how Shinobi/Ninja are in STW.



    Edit: for those that don't like border forts, you should be able to stop the AI building them in the building choices file. This will probably mean a lot more AI shinobi and ninja running around though.
    Last edited by caravel; 05-06-2010 at 13:32.
    “The majestic equality of the laws prohibits the rich and the poor alike from sleeping under bridges, begging in the streets and stealing bread.” - Anatole France

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  2. #2

    Default Re: Shinobis

    has someone an explanation why an enemy ninja is able to kill multiple priests in one of my provinces despite having a shinobi there? i always thought he would kill every ninja there like the enemy border forts seem to do

  3. #3

    Default Re: Shinobis

    Hello chaouki,

    This is based on agent honour. When a ninja infiltrates a province his honour is tested against the counterspies there. This is not a simple less than or greater than calculation, but includes a random factor as well. Higher honour simply increases the chance of success for the agent.

    For example if a 4 star ninja enters a province he first has to survive the counterspies in that province. If the counterspy in the province consists of 0 - 1 star ninja/shinobi, then it's likely that the ninja will pass through undetected. If the counterspy is a 2 - 3 star shinobi/ninja then the chances of his being caught are higher.

    Border forts are roughly equivalent to something like a 4 or 5 star shinobi so their success rate is higher. The problem with border forts is that they render your shinobi/ninja redundant and they won't gain honour for catching rival agents (because the border fort catches them instead).

    “The majestic equality of the laws prohibits the rich and the poor alike from sleeping under bridges, begging in the streets and stealing bread.” - Anatole France

    "The law is like a spider’s web. The small are caught, and the great tear it up.” - Anacharsis

  4. #4

    Default Re: Shinobis

    ah thanks, the rank system explains a lot. didn't think about it :(

    well even though i'll stick to shinobis for the known reasons and build a couple additional priests instead :D

  5. #5
    Toh-GAH-koo-reh Member Togakure's Avatar
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    Default Re: Shinobis

    The key is that the security check (counterspies; border forts) seems to be made once--when an assassin enters a province. Once in, a ninja doesn't have to go through the security check again (unless he leaves the province and attempts to return), and can attempt to assassinate any target in the province--all he needs is a successful kill roll.

    If I have emissaries or valuable low-star generals in a province where an enemy ninja has just infiltrated and killed, I move them elsewhere, usually to a province heavy with security in hope that the assassin will be caught following them. Usually I'll keep moving them between high-security areas each season until the ninja is caught.

    I realized this when I'd flood a province with shinobi/ninja counterspies after being attacked by ninja and they didn't seem to have any effect. The assassin kept killing the soft targets in the province, turn after turn. Finally, I moved the remaining targets to another port with a border fort and a pack of spies, the enemy ninja was caught immediately.
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  6. #6

    Default Re: Shinobis

    Thank you everyone. With that information in mind, I just might have a nasty surprise for that naughty Oda warlord who broke our alliance.
    In those simple times there was a great wonder and mystery in life. Man walked in fear and solemnity, with Heaven very close above his head, and Hell below his very feet. God's visible hand was everywhere, in the rainbow and the comet, in the thunder and the wind. The Devil too raged openly upon the earth; he skulked behind the hedge-rows in the gloaming; he laughed loudly in the night-time; he clawed the dying sinner, pounced on the unbaptized babe, and twisted the limbs of the epileptic. A foul fiend slunk ever by a man's side and whispered villainies in his ear, while above him there hovered an angel of grace . . .

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  7. #7

    Default Re: Shinobis

    Not sure that the security check is made once. For example when i enter a province with a team of ninjas and the province has BFs some of the ninjas get caught in entering, but if i leave the rest in, in subsequent turns the rest get caught as well.
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  8. #8
    Senior Member Senior Member ReluctantSamurai's Avatar
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    Default Re: Shinobis

    but if i leave the rest in, in subsequent turns the rest get caught as well.
    That's been my experience with shinobi....if I leave them in an enemy province after they've made it past the bf, they will all eventually get caught if I don't move them.
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