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  1. #1
    Member Member Noble Wrath's Avatar
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    Default Re: A potentially controversial suggestion

    It would be a good thing if such a script could be implemented. But until the problem is solved you can just restrict yourself.
    For example, in my Romani campaigns when I want to recreate the first punic war, I invade the Karthadastim heartlands only with decent armies and after the landing I wait for 4 turns before making any move, thus giving the stupid AI time to bring back their forces which are taking a stroll in Mauretania or Phasania. I combine this with teleporting enemy fullstacks in Italy and avoiding capturing Lilibeo until the end of the war. You will be amazed at the number and the intensity of battles you will have to go through if you follow such simple house rules.
    Πόλεμος πάντων μέν πατήρ εστι, πάντων δέ βασιλεύς
    καί τούς μέν θεούς έδειξε, τούς δέ ανθρώπους
    τούς μέν δούλους εποίησε, τούς δέ ελευθέρους.

  2. #2

    Default Re: A potentially controversial suggestion

    Don't take this as an official endorsement but you may want to take a look at the garrison scripts in XGM.
    I'm pretty sure DimeBagHo can give you a hand if you ask him nicely.
    The best is yet to come.
    ZX MiniMod: Where MTW meets AOE
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  3. #3
    Varangarchos ton Romaioktonon Member Hannibal Khan the Great's Avatar
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    Default Re: A potentially controversial suggestion

    As long as it's not the insane XC garrison script.....
    from Megas Methuselah for helping with city names from Hooahguy for my sig


  4. #4

    Default Re: A potentially controversial suggestion

    ... which is entirely optional and customizable.
    The best is yet to come.
    ZX MiniMod: Where MTW meets AOE
    https://www.wmwiki.com/hosted/ZxMod.exe
    Now on beta 3 with playable golden horde!



  5. #5

    Default Re: A potentially controversial suggestion

    Quote Originally Posted by Noble Wrath View Post
    It would be a good thing if such a script could be implemented. But until the problem is solved you can just restrict yourself.
    For example, in my Romani campaigns when I want to recreate the first punic war, I invade the Karthadastim heartlands only with decent armies and after the landing I wait for 4 turns before making any move, thus giving the stupid AI time to bring back their forces which are taking a stroll in Mauretania or Phasania. I combine this with teleporting enemy fullstacks in Italy and avoiding capturing Lilibeo until the end of the war. You will be amazed at the number and the intensity of battles you will have to go through if you follow such simple house rules.
    Good ideas.

    Another way to make things realistically tough for yourself is to make yourself take a very weakly-defended city TWICE. Assault it the first time, using just rams on the gates and ladders on the walls. Do not damage the walls. Once you've won the battle, occupy the city, don't enslave or exterminate, and don't destroy any buildings. Don't build Military Occupation either. Then IMMEDIATELY move your army OUT of the city. Put taxes up to Very High. With no garrison and Public Order probably at 0%, the city will revolt very quickly indeed, getting a new, larger garrison as it does so! This new garrison is the mobilised citizen's militia! Now you have a real fight on your hands to take the city the second time round.

  6. #6
    Near East TW Mod Leader Member Cute Wolf's Avatar
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    Default Re: A potentially controversial suggestion

    hmm, I think if this will be implemented as a submod after all, better we have a lists of important cities who will receive such garrison militia script:

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