Results 1 to 30 of 30

Thread: A potentially controversial suggestion

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Σέλευκος Νικάτωρ Member Fluvius Camillus's Avatar
    Join Date
    Dec 2008
    Location
    The Netherlands!
    Posts
    1,078

    Default Re: A potentially controversial suggestion

    I thougth this was already in EBII?

    In some preview they told about the new way Kleurochoi Phalanghitai were going to be used. They would receive very high upkeep but fast and easy recruitment (as a last rescue). The units would take up the free upkeep slots of the city. However, this only resolves the problem for Western and Eastern Hellenes. And to get the AI to understand this.

    ~Fluvius
    Quote Originally Posted by Equilibrius
    Oh my god, i think that is the first time in human history that someone cares to explain an acronym that people expect everybody to know in advance.
    I lived for three years not knowing what AAR is.

    Completed Campaigns: Epeiros (EB1.0), Romani (EB1.1), Baktria (1.2) and Arche Seleukeia
    1x From Olaf the Great for my quote!
    3x1x<-- From Maion Maroneios for succesful campaigns!
    5x2x<-- From Aemilius Paulus for winning a contest!
    1x From Mulceber!

  2. #2
    Member Member WinsingtonIII's Avatar
    Join Date
    Jul 2009
    Location
    Boston, USA
    Posts
    564

    Default Re: A potentially controversial suggestion

    Quote Originally Posted by Fluvius Camillus View Post
    I thougth this was already in EBII?

    In some preview they told about the new way Kleurochoi Phalanghitai were going to be used. They would receive very high upkeep but fast and easy recruitment (as a last rescue). The units would take up the free upkeep slots of the city. However, this only resolves the problem for Western and Eastern Hellenes. And to get the AI to understand this.

    ~Fluvius
    That wasn't actually a garrison script though I don't think. Yes, they will be meant to be used that way, but I doubt the AI will realize that. The garrison script is primarily just to give the AI cities a defense because it rarely garrisons its cities effectively.
    from Megas Methuselah, for some information on Greek colonies in Iberia.



  3. #3
    CAIVS CAESAR Member Mulceber's Avatar
    Join Date
    Apr 2008
    Location
    Ithaca, NY
    Posts
    548

    Default Re: A potentially controversial suggestion

    I'd like to point out though that while it's true that often times the city would hurriedly call up a militia to fight, it often seems to have happened the other way as well: the invading force defeats the professional army and the city simply throws open its gates and begs not to be harmed. So in the interest of consistency, if we're to create levies to defend the city, we should also find some way of modding that. Personally, I think the system is decent as it is. -M
    My Balloons:

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO