Results 1 to 16 of 16

Thread: Idea for a hotseat game- Imbalance of Powers

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Know the dark side Member Askthepizzaguy's Avatar
    Join Date
    Apr 2007
    Location
    Norway
    Posts
    25,830

    Default Idea for a hotseat game- Imbalance of Powers

    I remember way back in the day (it was a Wednesday, by the way...) I had an idea for the Mongols to take part in a hotseat game... basically it would be all the other nations in the world versus the dreaded Golden Horde, which was player-controlled.

    Obviously the Golden Horde under human control seems nearly unstoppable. However, if the other human factions are united in their cause, they should have the force necessary to win. The big issue for them is coordinating all of their attacks against the Mongols together. Each faction might have only one or two stacks of troops that they could afford to spare. If you lose those troops in battle (and you will) then you need to be able to spit out some more and sail back over there and continue the fight.

    Certain things would need to happen in order for the game to be fair:

    1. The Crusade mechanic renders this entire game meaningless because you could easily overwhelm the horde with stacks of maintenance-free troops being spat out by all nations for 10 turns. You cannot use the crusade function, and if one is called, you cannot join.

    2. No taking of settlements with spies opening the gates.

    3. "Big Evil" faction only gets to start with one province, but unlimited money and more troops than you can shake a stick at (approximately equal to what the Mongol Horde starts with in the game). The one province handicap means that having all that money is meaningless because you won't be able to begin replacing your troops as fast as the other nations can destroy them, or make their own.

    4. "Big Evil" faction might begin with the Volga-Bulgar region, Baghdad, or the Jedda region. Not sure which would be best. I think Volga-Bulgar.

    5. Directly gifting territories is not allowed. You may trade 1 province for 1 province at a time. (eliminates easy solve of every nation giving most of their territory to England, who then is already bigger than the Mongols by a factor of 10. The challenge is derived from group planning and coordination.... think of this like the Rebel Alliance versus the Galactic Empire, or many independent civilizations repelling the Borg Collective.)

    6. Gifting money is not allowed, not even during province trades or under any other circumstances.



    This would take a little time to set up, and I am not entirely sure I have the skills necessary to set it up. I might need some more experienced GM help, maybe even a little modder's help. Some advice on how to make sure it is a fair game would be lovely.

    Thoughts/comments?
    #Winstontoostrong
    #Montytoostronger

  2. #2
    Throne Room Caliph Senior Member phonicsmonkey's Avatar
    Join Date
    Apr 2007
    Location
    Cometh the hour, Cometh the Caliph
    Posts
    4,859

    Default Re: Idea for a hotseat game- Imbalance of Powers

    Check out Wrath of the Khan - we're doing this right now.

    It works but there are some frustrating elements for the Mongol player. Silvershield, the current Mongol player, will likely have some thoughts on this but from my perspective as part of the 'rebel alliance':

    - It is really far too easy for the other factions to use forts to hem in the horde and prevent the Mongols from ever being able to choose their battles. In fact in WotK I don't think the Mongols have ever, so far, been able to fight a decent battle on the battle map. If they bring their siege engines up to the front we just withdraw our troops and build more forts to slow them down. Not sure what you could do about this: ban forts? then the Mongols win easily...make it an autoresolve game? then the mongols are at an inbuilt disadvantage because they are underpowered in autoresolve.

    - It's a lonely job being just one against the world. Many of the attractive features of hotseat gaming (diplomacy and RP) are lost if the game is simply you against everyone else - after all, what's the point in talking to the other side? So you might want to think carefully about your VCs to ensure that there is some incentive for members of the Rebel alliance to betray their brothers and join the dark side under the right circumstances; circumstances that the Mongol player is aware of and can work to bring about. I tried and failed to do this with the WotK VCs.

    If you browse the WotK thread you'll see several conversations around these issues that you might find useful when thinking about your game.

    I think it's a great idea (hence I stole it from you) and I'm sure it can be done well but I wanted to give you the benefit of our experience in trying to do this and not quite succeeding..
    frogbeastegg's TWS2 guide....it's here!

    Come to the Throne Room to play multiplayer hotseat campaigns and RPGs in M2TW.

  3. #3
    Know the dark side Member Askthepizzaguy's Avatar
    Join Date
    Apr 2007
    Location
    Norway
    Posts
    25,830

    Default Re: Idea for a hotseat game- Imbalance of Powers

    Excellent feedback, phonicsmonkey.

    Issue with Forts: You're playing BC, which is a game where there isn't much use for navies, especially where the Khaan is located, I believe.

    Forts can hem in the mongol horde at choke points in the vanilla map because of rivers and bridges and so on. But, I don't believe the human players would be able to stop the horde from getting to the ocean. Once the horde reaches the Mediterranean Sea, if they are able to make ships, then things get very nasty for the human players.

    Navies are harder to stop, unless you have a bunch of shipmaking facilities, and I am certain players would immediately recognize the need for navies against the Mongols here.

    Also, it doesn't have to be the Mongols. It could be another faction, relocated there and given a poopload of troops and cash, and their former lands gone rebel. Volga-Bulgar makes a nice starting point since it is far, far away from any heavy trading spots and troop manufacturing centers, and Russia/Turks/Byzantines/Egyptians can delay the Mongols with forts and bear the brunt of the assault as they make their way towards the sea.

    Personally I don't like the troops that the Mongols have. I'd prefer it if the Big Bad were someone like England or the HRE.

    As for the Lonely Job aspect: I'd probably be willing to take on the job. The main enemy of the game is supposed to provide a challenge to the other players. The fun is more in seeing what they do, and trying your best to make yourself a threat and hold them off for as long as you can.

    In my estimation the Big Bad will lose the game, but only with decent play by the other factions. So if it is a relatively unwinnable game, I'd be willing to be the big bad until I am finally slain.

    Then, it can become a normal hotseat where the faction who reaches victory conditions first wins. That provides a slight tension among the other players that it may be possible, albeit unlikely, to exploit. If one faction wanted to be selfish and win after the Mongols are defeated, they might ally with them and declare war from the opposite side, where everyone is most vulnerable.

    How about those suggestions?

    Also, I could picture you or Tristan or any number of other hotseat players decent candidates to play the Big Bad faction. Doesn't have to be me. In fact I think it could be thrilling to play as a middle-european faction against the Big Bad, too. I could go either way.
    #Winstontoostrong
    #Montytoostronger

  4. #4
    Throne Room Caliph Senior Member phonicsmonkey's Avatar
    Join Date
    Apr 2007
    Location
    Cometh the hour, Cometh the Caliph
    Posts
    4,859

    Default Re: Idea for a hotseat game- Imbalance of Powers

    The Teutonic campaign in Kingdoms makes quite a good theatre for this, with the Teutonic order against the rest.

    Only problem is I think they are a bit overpowered so you might want to consider modding some strength into the other factions.
    frogbeastegg's TWS2 guide....it's here!

    Come to the Throne Room to play multiplayer hotseat campaigns and RPGs in M2TW.

  5. #5
    Know the dark side Member Askthepizzaguy's Avatar
    Join Date
    Apr 2007
    Location
    Norway
    Posts
    25,830

    Default Re: Idea for a hotseat game- Imbalance of Powers

    Quote Originally Posted by phonicsmonkey View Post
    The Teutonic campaign in Kingdoms makes quite a good theatre for this, with the Teutonic order against the rest.

    Only problem is I think they are a bit overpowered so you might want to consider modding some strength into the other factions.
    That map is too small. Given a very large force, there wouldn't be enough time to slow the big bad faction down before they gobble up half of the map.

    The big campaign is perfect, because although the Big Bad can begin gobbling up lots of territory right away, there's too much map for them to do it in before the human players can begin picking off a stack of troops here, a stack of troops there, and then the big horde is slowly dispersed as it attempts to own as many territories as possible.

    That also allows for the possibility of reconquering lands held by the big horde they aren't defending because they are out attacking.

    And if they defend, their attacking force is divided and put on both attack and defensive duty, so they are weaker attackers.

    Yeah you need a really big map. Stainless Steel would be perfect.
    #Winstontoostrong
    #Montytoostronger

  6. #6
    Throne Room Caliph Senior Member phonicsmonkey's Avatar
    Join Date
    Apr 2007
    Location
    Cometh the hour, Cometh the Caliph
    Posts
    4,859

    Default Re: Idea for a hotseat game- Imbalance of Powers

    My personal opinion is that Stainless Steel is too slow for hotseats. It just takes ages to do anything.

    I haven't tried it, but maybe that Third Age Total War mod might be good for this, with Mordor against everyone else?
    frogbeastegg's TWS2 guide....it's here!

    Come to the Throne Room to play multiplayer hotseat campaigns and RPGs in M2TW.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO