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Thread: What are the main things you want to see fixed from EB1 in EB2???

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  1. #1
    Member Member stratigos vasilios's Avatar
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    Default Re: What are the main things you want to see fixed from EB1 in EB2???

    Yeah this isn't something I'd like fixed (and probably a little off topic), but I wouldn't mind seeing unique individual ancillaries associated with each city. Similar to the ancillaries given in DLV, eg. Govenor of Roma +3 management etc, Govenor of Baktra +1 Command + 2 Influence etc. This would be very low priority though, could possibly be an idea for a sub mod too.
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    ridiculously suspicious Member TheLastDays's Avatar
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    Default Re: What are the main things you want to see fixed from EB1 in EB2???

    Well there are, for the Romani St least, the "Provincial Governor"-ancillaries...
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    Default Re: What are the main things you want to see fixed from EB1 in EB2???

    One thing I'd like to see fixed is the A.I. recruitment patterns. Why do the Romans field stack after stack of foreign mercenaries? They're not Carthage. I can only annihilate so many of them before it becomes obnoxious. The factional troops they do field usually end up wondering around aimlessly in small groups that are easy to pick off. That applies to most factions. Getting the A.I. to simply field real armies would go a long way to making the EB/TW experience more enjoyable. If there was one thing I could change about RTW it would be that. Sorta related but my favorite fights are with the roving defenders, simply because it's a formidable opponent but not in an annoying way.

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    ridiculously suspicious Member TheLastDays's Avatar
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    Default Re: What are the main things you want to see fixed from EB1 in EB2???

    Yeah the roving defenders are definitely fun ^^

    Well yeah the reason I didn't mention campaign AI is that in RTW it's hardcoded if I understood that correctly. In MTW it's somewhat moddable so we might see an improvement. And recruitment pools might also make things more balanced - I have high hopes :)
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    EB Support Guy Senior Member XSamatan's Avatar
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    Default Re: What are the main things you want to see fixed from EB1 in EB2???

    Both CAI and the AI's recruitment were hardcoded in RTW, both will be changed in EB2 within the limits of MTW2'S engine.

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  6. #6

    Default Re: What are the main things you want to see fixed from EB1 in EB2???

    -> More Factions (check :) )

    - > No more clone wars and lots of diversity (check from what I've seen from the amasing previews ^^ )

    -> AI factions acting more historically at least at the early campain (you know, romans fighting carties or at least conquering sicily instead of early Holy Roman Empire with Extraordinary spamming)

    -> More flexibility for the player do recreate history (no being able to recruit lusitanian units outside iberia is a late campain disrupter, maybe some kind of slow colonial building that can recruit some of the more iconic factionals or "what if" reforms?)

    - > Less Spamming and more historical compositions (check from what I know from M2TW's unit replenishment rate)

    -> Economic Warfare being usefull (dunno if will be possible with AI limits and script needing )

    -> Less Siege Total War ( I gess that's impossible due to engine )

    - > Field Battles more relevant to campain development (unit replenishment rates will help but if possible, a script that decreases happiness from losing side settlements making some rebel would make them much more interesting. Romans didnt need to siege the whole seleucid empire to disrupt it, same for Alexander's conquests, but again don't know if that is possible ). Spoils of war should also help (some cash bonus to represent at least taking weapons from dead enemies and suply apropriating).
    Last edited by LusitanianWolf; 05-07-2011 at 16:04.



  7. #7
    Mmmm, Antares is tasty! Senior Member Alien Attack Champion Nightbringer's Avatar
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    Default Re: What are the main things you want to see fixed from EB1 in EB2???

    What I want is less stack spam and more historical army composition (or at least less stacks of all elite troops from the ai). That will make me very very happy and it should work out well since m2tw AoR makes this possible to do.
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  8. #8
    EB on ALX player Member ziegenpeter's Avatar
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    Default Re: What are the main things you want to see fixed from EB1 in EB2???

    Quote Originally Posted by LusitanianWolf View Post
    More flexibility for the player do recreate history (no being able to recruit lusitanian units outside iberia is a late campain disrupter, maybe some kind of slow colonial building that can recruit some of the more iconic factionals or "what if" reforms?)
    I totally agree with that!
    Or at least some more higher tier regional units, maybe with a very low replenish rate?

    Quote Originally Posted by Horatius Flaccus View Post
    True, but for a lot of factions it would make sense. There are only a few factions where there are foreign rulers ruling a native population (Ptolemaioi, Seleukia and Pontus are the only ones I can think of right now).
    I don't know. I guess if the occupant screws up, some macedonian noble offspring, who claims to be a ptolomaic descendant, can seize the moment?

    Quote Originally Posted by Ichon View Post
    With Seleukia and other descendents of Alexander's empire its more difficult because which regions should count as "core".
    I'd say Anticheia, Seleukeia and perhaps a few other cities in syria.
    Last edited by ziegenpeter; 05-09-2011 at 23:37.

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