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Thread: What are the main things you want to see fixed from EB1 in EB2???

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  1. #1
    Member Member Cyclops's Avatar
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    Default Re: What are the main things you want to see fixed from EB1 in EB2???

    Quote Originally Posted by athanaric View Post
    You think Triarii are nasty? Well, I recently disabled Elite African Pikemen (except for my Roman and Carthaginian campaigns) because there basically were several full stacks of them screwing everything in Italy. That happened in at least two recent campaigns. In fact, it happens all the time unless the Romans manage to throw Carthage out of Sicily early on.
    In my campaigns Rome has taken Sicily every time I have seen, then they make peace and one or both of them comes after me (happened as AS, Lusso, Aedui, others).

    Elite spam is a worry, although I'm less concerned when the AI screws the AI. Carthaginian pwnage of Italy was something the Romans feared and Hannibal almost achieved so if it happens, c'est la vitae.

    I found it hard to swallow because I was carefully house-ruling it. I had stack limits (FL=14 units, FH 12 units, FM 10, allied general 8), "realistic" force mixes (eg a hellenistic allied general would lead a greekish "allied" stack, only the FL/FH got sacred band) so my armies were medium strength unless I shipped the FL up from Carthage where he lived.

    I had to do this repeatedly from the start of the war with Rome sometime in the 250's (I never did get that Spartan general) because Greek allied stacks just held their ground vs Triari, and Italian allied stacks (pezoi Brutti-thingy, samnites and Leucanians) bled out rather quickly: after one battle they had to retire and refit.

    My solution was a Hannibal-esque blitz around 230 up to the Po, using Sacred band cav elephants and mercenaries of all sorts (very Puni indeed). Roman stacks of mercenary celts and Lugoae were less of a challenge even for my "Latin" allies (3 roarii, 3 hastati, Campanian cav and an Allied general in a stack).
    From Hax, Nachtmeister & Subotan

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    Member Member geala's Avatar
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    Default Re: What are the main things you want to see fixed from EB1 in EB2???

    What I don't like in EB is the fact that lightly armed and unarmored skirmisher units without firm and stationary formations are not swept away easily by cavalry. Sometimes my cavalry has more casualties in close combat against knife armed slingers than against heavy infantry. I would also like when moving units of what kind ever struck by cavalry would be defeated very easily. I solved the problem more or less by changing the moral of many units, but that was for a cost.
    The queen commands and we'll obey
    Over the Hills and far away.
    (perhaps from an English Traditional, about 1700 AD)

    Drum, Kinder, seid lustig und allesamt bereit:
    Auf, Ansbach-Dragoner! Auf, Ansbach-Bayreuth!
    (later chorus -containing a wrong regimental name for the Bayreuth-Dragoner (DR Nr. 5) - of the "Hohenfriedberger Marsch", reminiscense of a battle in 1745 AD, to the music perhaps of an earlier cuirassier march)

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    Guitar God Member Mediolanicus's Avatar
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    Default Re: What are the main things you want to see fixed from EB1 in EB2???

    Quote Originally Posted by SlickNicaG69 View Post
    Actually you're wrong about the formations being hardcoded... Rome Total Realism actually doesn't even have the default formations with exception of the single line formation... they have real, set formations such as triple apex, macedonian phalanx, etc... The reason I bring these things up is because I feel that if EB had the same type of Battle map style as RTR it would be nearly perfect. Also, RTR is much less laggy, which I think should also be improved in EB.
    Battles were much more laggy in RTR than in EB. Eb I can play with everything on full, RTR I had to play with small unit sizes and everything off or on minimum.

    Campaign is normal. I don't think any mod comes close to the scripts and other data that EB adds.

    Quote Originally Posted by geala View Post
    What I don't like in EB is the fact that lightly armed and unarmored skirmisher units without firm and stationary formations are not swept away easily by cavalry. Sometimes my cavalry has more casualties in close combat against knife armed slingers than against heavy infantry. I would also like when moving units of what kind ever struck by cavalry would be defeated very easily. I solved the problem more or less by changing the moral of many units, but that was for a cost.
    They are swept away very easily by cavalry. Unless yor cavalry stops and begins melee, in which case they easily surrounded, dragged from their horses and killed.

    I don't know why a moving unit, that's not running from battle, is not demoralized and is not occupied with another unit, would be much easier to defeat.
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    Member Member Cyclops's Avatar
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    Default Re: What are the main things you want to see fixed from EB1 in EB2???

    Quote Originally Posted by Mediolanicus View Post
    ...They are swept away very easily by cavalry. Unless yor cavalry stops and begins melee, in which case they easily surrounded, dragged from their horses and killed....
    I find light troops on loose formation resist cav charges longer than if they are on tight formation which seems counterintuitive.

    I guess because the men are further apart they take longer to be killed so their morale holds longer? Dunno.

    They also resist elephants and chariots better when loose which seems right.

    Maybe thats the tradeoff? Anyway as you sensibly point out cav charges in EB are rarely decisive unless the charged unit is already engaged.

    I'm definitely not asking for elephant charges to be changed, I love them.
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    Member Member seienchin's Avatar
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    Default Re: What are the main things you want to see fixed from EB1 in EB2???

    Quote Originally Posted by Cyclops View Post
    I find light troops on loose formation resist cav charges longer than if they are on tight formation which seems counterintuitive.

    I guess because the men are further apart they take longer to be killed so their morale holds longer? Dunno.

    They also resist elephants and chariots better when loose which seems right.

    Maybe thats the tradeoff? Anyway as you sensibly point out cav charges in EB are rarely decisive unless the charged unit is already engaged.

    I'm definitely not asking for elephant charges to be changed, I love them.
    You are of course absolutly right.
    Skirmisher with the skirmishing mode on often starts running in the opposite direction of the cavallery thus eliminating the charge and forcing the cavallery into melee. It is really a problem in Rome and unrealistic and very easy to exploit.
    Last edited by seienchin; 05-14-2010 at 00:20.

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    Member Member Arkhis's Avatar
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    Default Re: What are the main things you want to see fixed from EB1 in EB2???

    Quote Originally Posted by athanaric View Post
    Actually, it's better. I've been playing TATW for some time and when I really started to beat up an evil faction, they came suing for peace despite still bordering me (didn't help them as their last settlements were taken by the AI Dwarven Empire, hehe).
    M2TW's AI is still retarded but believe me it's an improvement over RTW's, at least on the campaign map.
    You're right, diplomacy is slightly better in M2TW. At least factions don't fight to the death all the time.

    Quote Originally Posted by SlickNicaG69 View Post
    Actually you're wrong about the formations being hardcoded... Rome Total Realism actually doesn't even have the default formations with exception of the single line formation... they have real, set formations such as triple apex, macedonian phalanx, etc... The reason I bring these things up is because I feel that if EB had the same type of Battle map style as RTR it would be nearly perfect. Also, RTR is much less laggy, which I think should also be improved in EB.
    Indeed, my mistake :(.

    I think EB isn't laggy, just a bit slow, but that's due to the script and the fact it has a lot more data to process then the original game (don't know compared to RTR). Admittedly, it works a lot faster on the IB or ALX .exe's. I'd rather have a slower, full EB then a faster, stripped down EB though.

    Quote Originally Posted by geala View Post
    What I don't like in EB is the fact that lightly armed and unarmored skirmisher units without firm and stationary formations are not swept away easily by cavalry. Sometimes my cavalry has more casualties in close combat against knife armed slingers than against heavy infantry. I would also like when moving units of what kind ever struck by cavalry would be defeated very easily. I solved the problem more or less by changing the moral of many units, but that was for a cost.
    Nearly all units break quickly when decently charged (in the rear, by medium-heavy cavalry), but I play on medium battle difficulty mostly (where AI morale isn't boosted).
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