Isn't Tux an EB member? So I think that was a joke...
If yours is a joke too, please make it a more obvious one the next time.
Isn't Tux an EB member? So I think that was a joke...
If yours is a joke too, please make it a more obvious one the next time.
Yes, Tux is a long time member of the team. He was quoting the daring new historical argument that has forced us to rethink our whole position on Lorica Segmentata.
What I would really like to see fixed is....a fast release date :P
"Deep in Iberia there is a tribe that doesn't rule itself, nor allows anyone to rule it" - Gaius Julius Caesar.
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There will be some form of representation of internal strife within factions. How it works exactly, I can't say (and I don't really know, actuallyBear with me if this is not possible (I've never played Medieval 2) or has already been discussed, but the biggest problem in EB for me, and is in fact a problem in all Total War games I've played, is the lack of internal civil wars in factions. This is why we see the Ptolemies become so powerful most of the time in EB 1. This is why you can have a king with the charisma and martial skill of a dead crocodile and still conquer the world. This is why I (and probably many other players) often lost interest in a campaign after about 50 years, with no civilization that can harm me and no potential civil wars. I recall Barbarian Invasion vanilla having the most rudimentary of concepts for this (with Roman Empire rebels cropping up and whatnot), but it wasn't great. If only the Creative Assembly would take some hints from Crusader Kings or Europa Universalis: Rome, we'd have a game that is wonderfully immersive and realistic in more aspects of why battles are fought, rather than just focusing on increasing the graphical quality of the battlefield.)
I see what you did there.This is why we see the Ptolemies become so powerful most of the time in EB 1. This is why you can have a king with the charisma and martial skill of a dead crocodile
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Ooohh...I'm intrigued, sounds good. I think, in all honesty, the only real weakness of EB1 is the diplomatic/political side - and that's not really the fault of the EB team, simply a limitation of the R:TW engine. If that aspect is significantly improved then.....EB2 is going to be something else....as one poster said, there should be a better representation of the why of warfare, as well as the how.
If there was one thing that I would want to see, that I think is lacking in EB1 (and this might not be possible) is some way of representing guerilla tactics. Ambushes should catch armies spread out, for example - not in battle formation... or reconaissance (cavalry) units, and in enemy territory, foraging parties.
Thats actually possible in M2TW. I was as surprised as my enemy when my King of Norway caught an enemy force in marching formation. The where standing in a long line while I was able to position my troops on every other place of the battlefield, I could attack them from the sides and crushed them. But I was not able to do this again, mainly because I play EB again.
It's good to see you now are an actual EB team member (instead of an 'auxiliary') Hax, congratulations!
And I'm very interested in the way EB is going to handel civil strife, it's one of the hardest things to represent well. BC 3.0 has what seems like a good system, but it could be too 'artificial'.
Exegi monumentum aere perennius
Regalique situ pyramidum altius
Non omnis moriar
- Quintus Horatius Flaccus
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