Quote Originally Posted by nedensiz1 View Post
You are right, I tried to use your mod and saw that kp_14.cuf, kpl_60.cuf kp_18.cuf files does not support that those letters.

I am sorry, I dont understand programing Java or etc. And how can I make my own cuf file? Is it possible with this program?

* Sorry for the same post on twc.
Yes it is possible, in fact I would say that it is more or less the point of the program ()[*]. I know the readme.html file is big and perhaps not too useful when you think “help I don't know anything help me please”. Though, on the upside it contains snippets of code where all you have to do copy + pase & change a few values and you are good to go for a simple CUF file. Or if you are really desperate for a ready made sample:
Code:
importPackage(org.europabarbarorum.cuf.shell); // get the tools we need
var sysFont = new FontStyle("Lucida Sans Unicode", 24); // define a font
sysFont.bold(); // make it bold.

var cufFont = sysFont.getFont(shell); // convert it into something we can save to a CUF file.

FontToolkit kit=new FontToolkit(shell); // toolbox containing lots of handy features.

var job = kit.compile(cufFont, "lucida-sans-unicode-bold-24.cuf"); // create a job for the CUF compiler which will save our font.
job.attach(shell); // ensures that the shell is disposed of after the script finishes. If it is the only shell currently in use it means that the program will exit after compilation has finished.
job.run(); // run compilation: a lot of progress messages will appear.
[*] The program works roughly as follows: you type in commands which it runs (or you supply it a script which it then runs), and apart from that there is a large library of predefined commands/functions/tools/stuff that make it a lot easier to work with CUF files (and strings.bin files).