Here I go again.
As the title reveals, I want to hear your thoughts on in-game money. Why? Because there are so many different ways to engineer economic models and each model has its own perks and drawbacks. For example, reducing upkeep for royal units to 0 is a very simple model for distribution of wealth. This lets smaller factions, like the Danes, to expand even when keeping 10 uncles.
Another model could be to reduce all units' upkeep while seriously boosting trade income. Or bumping harvest income and reducing build times for farm upgrades, while increasing upkeep for naval units. You get the picture...
The model you choose, obviously, changes the dynamics of the game. These dynamics cannot, in most cases, be said to be inherently good or bad, but must be measured as a means towards an end. This end, most likely, being Gameplay - which should be the operative word in any modding procedure.
So, pretty please with sugar and a cherry on top, if you'd explain your preferred model and explain why you prefer it, that would be absolute gold for me!
Many thanks.
/B
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