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Thread: Artillery Pieces

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  1. #1
    Klibanophoros Ton Rhomaioktono Member Duguntz's Avatar
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    Default Re: Artillery Pieces

    You know, (personal opinion) artillery isn't worth a damn, their only use in the game is to make you loose your treasure in insane construction cost and upkeep. don't build them. many said : yeah, they're good to inflict fear.. well, hire any naked units and you'll cause fear for... 27 000 mnai less! they breach walls... RAMS ALSO! and they're free, also they're good against packed ennemy : not as good as massed sligners... so all in all, artillery is worthless. that was my 2 cents
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  2. #2
    Member Member paleologos's Avatar
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    Default Re: Artillery Pieces

    Quote Originally Posted by Duguntz View Post
    You know, (personal opinion) artillery isn't worth a damn, their only use in the game is to make you loose your treasure in insane construction cost and upkeep. don't build them. many said : yeah, they're good to inflict fear.. well, hire any naked units and you'll cause fear for... 27 000 mnai less! they breach walls... RAMS ALSO! and they're free, also they're good against packed ennemy : not as good as massed sligners... so all in all, artillery is worthless. that was my 2 cents
    Without ever having used artillery I would assume (as a matter of fact I did assume this, that's why I haven't recruited them so far) that they are way overpriced for the weight any one unit is likely to pull during a battle. The purpose of this thread is to gather opinions and suggestions regarding the modifications that can and should (and also shouldn't) be made in order to make artillery pieces worth both their money and the unit slot they will occupy in any army. Raising and upkeep costs are very easy to tweak. What is potentially tricky is to avoid making doomsday machines out of them and therein lies the need for advice.

    Also, another question about artillery: in vanilla RTW art. pieces made armies slow in the campaign map, which as far as I was concerned was enough of a disadvange to not have them. Are things better, the same, or worse with EB in this department? Is there a way to modify the speed of art. pieces in the campaign map?
    Last edited by paleologos; 05-16-2010 at 10:12.

  3. #3
    Member Member Macilrille's Avatar
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    Default Re: Artillery Pieces

    They are the same or worse. Whish is the main reason I use them little as civilised faction. When you can build them as Rome, money is no problem, at this point I also sometimes build an ele or two just because I can. But arty is sooooooo slow on campaign map. Naval transport helps.
    'For months Augustus let hair and beard grow and occasionally banged his head against the walls whilst shouting; "Quinctillius Varus, give me my legions back"' -Sueton, Augustus.

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  4. #4
    Member Member mountaingoat's Avatar
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    Default Re: Artillery Pieces

    have not used them , though one light cav suicide charge into them, and you might help out the AI economy

  5. #5
    Member Member paleologos's Avatar
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    Default Re: Artillery Pieces

    I would like to modify the artillery in my game so that in the campaign map they move as fast as infantry. Does anyone know how I can do this?

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