
Originally Posted by
zcb888
In my campaign with KH, after I took Syrakousai and the one eleutheroi city in Sicily, the Carthaginian army on the island attempted a siege in Syrakousai.
They were of course wiped out and with a land border established, a total war was inevitable. I took all of Sicily and landed a couple of spies in Africa, where I saw that Carthage and the two closest to it cities were garissoned by a total of five units of troops, two of which were generals' bodyguards, clearly no match for my own greek generals' bodyguards. The temptation was irresistible. So, when I took Carthage it had a population of 26000 more or less and only one unit in it's defence. Now, does anybody else, besides me, see something wrong with this picture?
So, here is the suggestion. A city that is being sieged/assaulted should get a number of defending units drafted out of it's population automatically (zero turn emergency) and with some cost to the economy (regardless of current account) due to the mobilisation of otherwise productive workforce and their number and quality should depend on the number of the residents and the level of the barracks. After (if) the sieging army is defeated the emergency draftees should get disbanded and the city's population restored, minus the casualties. I mean come on! Think realism. A foreign army comes to destroy your world, murder you and your old parents, castrate and enslave your sons and brutally gangrape and enslave your wife and virgin daughters, not at all unlike the traditional Roman way. In situations like these it is normal to expect a total citizens defence. Everybody that is strong enough to hold a rock should be on top of the walls throwing stuff at the attackers, not to mention the ground fighters inside the walls who, by the way, should get a huge moral boost effectively ensuring that all of them will fight to the death. It is unacceptable that I took, perhaps the most populus city on the map at the time, with only two units, which were also enough to depopulate it and plunder it after the battle, regardless of how many units I needed afterwards in order to garisson it.
If this change can be implemented, I strongly postulate that it should be. It will be a major improvement and an upgrade of the game difficulty, especially when it comes to blitzing.
I am looking forward to reading some feedback.
Thanks for taking the time to read this.
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