Originally Posted by Equilibrius
Completed Campaigns: Epeiros (EB1.0), Romani (EB1.1), Baktria (1.2) and Arche Seleukeia
1xFrom Olaf the Great for my quote!
3x1x
<-- From Maion Maroneios for succesful campaigns!
5x2x
<-- From Aemilius Paulus for winning a contest!
1xFrom Mulceber!
I didnt have a childhood! i was busy being a slave... yea yea now i remember that pink piece of something, ahhhh the old good days with no problems and preocupations. I miss them.
Ahora mas que nunca, FUERZA CABROS!! ¡Viva Chile!![]()
Thrash till Death!
Yes, the Getai do go into the red immediately after starting, but with a bit of careful management (and some patience), the economic situation is quite salvageable. I just might write a small guide with some financial tips with regards to the Getai for players new to EB. I too made several major errors in my first playthrough.
In the meantime, pikeman, consider glancing through this post: Getai Roster
The wondrous variety of Getic units may just be the thing to convince you.![]()
feel the greatness of mobile forces...
With all due respect for the Sakae - who were undoubtly given a wonderful unit roster - I don't think it's a good idea to advice the Sakae to someone who managed to screw up a Romani campaign. The Sakae are economically one of the hardest factions: they go deep into the red, they don't have the massive population of several other factions, there armies are too small and can't be replenished, you can't build roads and have no trade income at the start of the game. About mines: you have none apart the ones you conquer.
On the battlefield the Sakae are close to invincible if you know how to command armoured horse archers. If you don't, you'll just screw up horribly... taking losses in units you can't replenish or even worse: "wait until your economy allows for a decent army", while facing a massive Seleucid empire. There are just too many possible mistakes one can make as the Sakae, like declaring war upon Pahlava too soon, expanding to the north, not making sure you don't get yourself in a three-frontier-war,... This pretty much sounds like a certain death to me, as well as to several other players on these boards.
I'm sorry but I just can't agree with several of the suggestions that arouse from faction-loving rather than from common sense. Please, give Pikeman the chance to gain some experience with EB before you send him into the steppes.
Last edited by Andy1984; 05-23-2010 at 12:29.
from plutoboyz
Agreed. I really think there are only four appropriate choices until Pikeman has a bit more experience: Romani, Qarthadastim, Makedonia or Ptolemaioi. All the rest are too hard. Even Makedonia might be pushing it a bit, as their starting position is rather challenging. Now that you've conquered Roma as the Qarthadastim, Pikeman, my advice is to go back and try the Romani again. But that's just my opinion as a Romaiophilos advising another Romaiophilos. -M
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You can build roads - in Pastoralist or Allied provinces. You can also build level 1 mines (Pata Tralo), regardless of government type. Mines for Saka were introduced with 1.1, I believe.
However you are right about their economy in general. They have the second worst economy in the game (after Sauromatae), and can be a tough challenge even in mid-campaign, because it's hard to pacify large settlements with a foreign culture. This makes them a poor choice for a beginner.
Next to Romani, Ptolies, or Carthage, I'd actually recommend the KH. They have one or two tough spots at the beginning, but you always have Rhodes as a last resort and relatively secure place in case things go really wrong. And Krete, which isn't that hard to conquer. Both islands provide good trade income (especially Rhodos, with the huge port) and excellent missile troops.
Swêboz guide for EB 1.2
Tips and Tricks for New Players
from Hannibal Khan the Great, Brennus, Tellos Athenaios, and Winsington III.
True, although part of problem the KH runs into is that they have to conquer a lot of very disparate provinces and thus find themselves needing a full stack for like half their provinces. -M
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I should have made myself more clear: As the Saka Rauka, I have no money in the early game to construct roads or mines, thereby lacking both profitable investment opportunities (mines) and the roads that would allow my all-cavalry-army to cover a greater area, which in turn forces me to limit my expansions.
kind regards,
Andy
from plutoboyz
Sweboz isn't too bad at the start either. You're surrounded by rebel settlements and all you really need to take them is a few bodyguard units. Their economy sucks, but once you get going, it isn't bad at all.
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