In this thread, we could posts and share about general weaponaries that depicted in the Nusantara : Total War. I will edit the first posts regularly and arrange the summations here, but feel free to give the pics and sources as reply.
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Type 1 : Spear weapons
Spears in this mod will be depicted in three ways of handling:
- standard underarm thrust (common for most levies, and generally less trained soldiers), they will have 0.13 lethality, and light_spear attribute.
- overhead thrust (just like the hoplite style, used when they are used by trained soldiers of some sort, fought in tight well coordinated formation, or depicted carry their spears in such way), they will have 0.14 lethality, and light_spear attribute, in addition of shield_wall formations if not belong to skirmisher or light infantry class.
- two handed thrust (you can guess that it will use two hands to manipulate the spear, this grip is common for almost all sections of warriors, that was either did not have shield or only small strapped shield (so they will naturally grip the spears with two hands), or having depicted doing that with two hands despite carrying a large shield.), they will have 0.145 lethality, and light_spear attribute, in addition, they will get +8 bonus against elephants.
- pike (yes, this one is pikemen only), they will have 0.14 lethality (because heavy spear manipulation is rather cumbersome job), spear attribute, and will have only 1 charge value (even that was useless). In addition, they won't be packed as close as Makedonian phalangitai, instead, you can expect the pike formations will had some gaps and distances in this mod, because Pike formations could still be broken with furious, massive infantry charges from the front, but generally this tactics will still costs the attackers to got huge numbers of death tolls too. The reasons of the "spear" attribute was to tone down their kill rate against infantry, but give them more pushing powers. And as befitted of pike formations in this age, currently no pikemen unit will bear shields.
Type 2 : Bladed weapons
Swords / bladed weaponary in this mod will be depicted in 7 primary types:
- shortsword (generally used with simple long knives, and crude blades, such as golok, or pedang pendek. Notice that we won't have dagger type weaponary depicted in this mod (because for a good Reasons, typical Indonesian houseknives that time was rather big variant, and no one will ignorant enough to carry only small knives to battle, when you could got a big one from your kitchen or backyard), they will have 0.13 lethality.
- crude heavy blade (generally reserved for scythe variants (sabit/clurit), that was short), they will have 0.11 lethality (due to their cumbersomeness and unreliability over prolonged fight), and they got ap attributes as well.
- heavy cutting blade (reserved for heavy slashing blades, such as kukri (envolved kopis, coming from india), as well as hoes and spades (pacul dan sekop)), they will have 0.14 lethality, and they got ap attributes.
- stabbing blades (keris, kujang, and various "reputedly sacred or prestiged" blades, used primarily for stabbing), they will have 0.145 lethality, gladius animations, and have unusually high damage, compared to other weapons (because the owner will be at considerable skill to posess such weapons).
- scimitars (dao, klewang, and arab scimitars), they will have 0.205 lethality.
- longswords (european longswords, keris panjang, parang, mandau, etc long blades), they will have 0.225 lethality.
- double swords (each in right and left hands), because the lethality/damage in RTW is fixed in one line of EDU, they will have 0.275 lethality.
- dual handed swords (hold in two hands), every sword like weapons that hold in two hands. They will have 0.3 lethality, as well as ap attributes. In addition to that bonus, they will also got +4 bonus vs horse.
Type 3 : axes and maces
The reason of this weaponaries counted as one is because they share two important things, they are expected to go cheaper than their sword counterparts with the same performance, and they all will have ap attributes.
- axe (indonesian war axes usually had some kind of spearhead mounted on top of it). They will have 0.165 lethality, and ap attributes, in addition of that, they will have +8 bonus against chariots (because choppin the chariots will be easy job)
- mace (just like the middle eastern styled maces, or Indian styled maces used by Javanese army). They will have 0.165 lethality, and ap attributes.
- sledgehammer (like one who use blunt iron staff or some really heavy two handed hammer (palu perang), ap attributes, they will have 0.35 lethality, but much lower damage.
- two handed axes (yeah, that things again, don't forgot that they have some kind of spear tip too). They will have 0.285 lethality, with ap attributes. They also got +4 bonus vs horse.
- halberds (halberds and every - in formation polearm), they will use 2 animations, first the 2 handed spearmen animations, and later 2 handed axemen animations. They all will have ap, the first will have 2 handed spears animation (with light_spear) so they could be used to absorb cavalry charge pretty nicely, but their second weaponaty will be treated like two handed axemen (with no light_spear) and you could expect them goin choppin business against infantry too. They will have 0.27 lethality, as well as AP attributes.
Type 4 : Javelins
Javelins are not particularly popular weapons in this timeframe, but many important units wield javelins to soften enemy formation before the charge, and those who had homeland covered with swapy forests, often had javelins in their side.
- normal "indonesian javelins" (The Indonesian "Lembing" is actually somewhat falls between the category of "darts" and "javelins". Lembing are usually made from light bamboo tubes, about 1.3 or 1.4 m long, and have simple sharpned heads... usually made from either soft iron, or sharpned hardwood (to act as weight center). They are far lighter than most other type of weapons, but have considerably high range, because they are lightweight, and they could be carried in rather large numbers, especially when the javelineers mount a horse, they are usually stored at the side of the saddle. Each pouch could carry up to 7 javelins (means the infantry javelinners could carry as much as 7, and mounted could carry as much as 14). They will have +11 attack vs elephants, and +11 attack vs chariots, as well as relatively high damage.
- spears for thrown and melee (not depicted in Portuguese Invasion, because this was actually err... east Indonesians... kalimantan, sulawesi, moluccas, and papuan warrior's weapon), this will rather looks like Romaioi pilum in game statistic depictions), they will have AP attributes, but planned to have lesser bonus vs elephants and chariots. Unlike lembing, tombak dayak, and the like, was heavier weapons, and will come in fewer numbers, but in the other hand, they are far better made than lembing, and expected to have repeated use.
Type 5 : Bow+Arrows+Guns
Archers are the most common type of levies in Indonesia, but not necessarily the most numerous. Thanks to the abundance of bamboo for the body, and flax / silk rope used for the string, even the lowest peasants could be given a rather cheap bows, and sent them to pepper the enemy with considerable sucess. But, you must know that in Indonesia, most arrows are rather... sightly backward in technology, many arrows are just simple sharpened metal piece, tied to a bamboo stick. Better arrows DID exist, but they were generally reserved for career soldiers and nobles, so we'll have some kind of arrows. While the damage will be a bit similar, they differ in accuracy, and flaming arrows capability
*. BOWS
- Crude Bamboo Flatbows, they will have the worst range and pernetation power, but they are dirt cheap and you could expect full manned peasant units (120 on large) using this kind of bows.
- Recurved Bamboo Flatbows, they have less pernetation power than composite, but they generally have on par with the range.
- Wooden longbows (selfbow), used by regional units that was known to specifically employ wooden longbows instead of bamboo one, they are reputedly better than bamboo, having great pernetation power, but at the cost of range.
- Composite Bows, they are the best bows available, but they are quite expensive
*. ARROWS
- Crude bamboo arrows = non flammable, and quite inaccurate, most levies use this.
- Bamboo War Arrows = common to be found on better trained soldiers, they are sightly inaccurate, but flammable.
- Lacquered arrows = have top accuracy, but unflammable.
*. Crossbows and Guns are basically armour piercing, high damage missile
- Crossbow = have flat trajectory, rather medium damage, and AP attribute, they had quite good accuracy
- Gun, levies = have high damage, ap, but low range and inaccurate
- Gun, regular = higher damage, ap, medium range, and sightly inaccurate
- European sharpshooter musket = top damage, ap, high range, and accurate, they are crack expensive though
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