As a member of the team, I can attest that they do use a formula, though exceptions are made for some units (namely barbarians).
Barbarian melee units are given a +1 bonus to armour automatically.Originally Posted by SFraser
In EB, shields have pretty low values compared to their historical effectiveness. Have you ever tried mock-fighting with a big shield, like a hoplon or scutum? The thing is invaluable protection. To represent this, AtB will give shields much greater effectiveness. Hopla will have a shield stat of 6, Thureoi 5 - much better than the 4 and 3 we see in-game.
Head-blows are by far the most lethal, but some of the hardest to carry out when you have a shield (a stab at the torso or slash towards the neck or limbs is much more practical) - plus, the other guy can just raise his shield to block. Against horsemen, a helmet is more effective because they would be striking down at you.
Also, I find falcatae and kopeis underpowered. They are much more lethal than the .11 lethality would suggest - definitely more lethal than a mace, which has .165 lethality. AtB will assign lethality based on how likely a hit from a weapon is to KILL you. Disabling isn't quite killing, though it's pretty good, but there's no way to represent disabling in the RTW system, so instead it will count towards lethality, but significantly less.
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