Results 1 to 24 of 24

Thread: Armour Values

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    EB:NOM Triumvir Member gamegeek2's Avatar
    Join Date
    Mar 2007
    Location
    Hanover, NH
    Posts
    3,569

    Default Re: Armour Values

    Quote Originally Posted by Randal View Post
    That is the second explanation I considered, and I agree that it actually would make a lot of sense to balance units according to their historical performance rather than just to what armour they are wearing.

    But Ludens' explanation seems to contradict this, stating that the team uses a formula, with some few exceptions. Perhaps Hastati indeed are one such exception.
    As a member of the team, I can attest that they do use a formula, though exceptions are made for some units (namely barbarians).

    Quote Originally Posted by SFraser
    I think what is important is the effect of the statistics themselves rather than what they are supposed to represent in terms direct equation to equipment. An unarmoured unit like Milnaht or even Gaesatae that is supposed to be immense in close melee is not going to fare particularly well in close melee when they have zero for their armour statistic. According to EB the Jugundiz with no shirt have an armour of 0, Botroas with no shirt have an armour of 1, Milnaht with no shirt but helmet have an armour of 5, Bataroas with shirt and helmet have armour of 6 and Drwdae in their chainmail have an armour of 10.
    Barbarian melee units are given a +1 bonus to armour automatically.

    In EB, shields have pretty low values compared to their historical effectiveness. Have you ever tried mock-fighting with a big shield, like a hoplon or scutum? The thing is invaluable protection. To represent this, AtB will give shields much greater effectiveness. Hopla will have a shield stat of 6, Thureoi 5 - much better than the 4 and 3 we see in-game.

    Head-blows are by far the most lethal, but some of the hardest to carry out when you have a shield (a stab at the torso or slash towards the neck or limbs is much more practical) - plus, the other guy can just raise his shield to block. Against horsemen, a helmet is more effective because they would be striking down at you.

    Also, I find falcatae and kopeis underpowered. They are much more lethal than the .11 lethality would suggest - definitely more lethal than a mace, which has .165 lethality. AtB will assign lethality based on how likely a hit from a weapon is to KILL you. Disabling isn't quite killing, though it's pretty good, but there's no way to represent disabling in the RTW system, so instead it will count towards lethality, but significantly less.
    Last edited by gamegeek2; 05-22-2010 at 16:51.
    Europa Barbarorum: Novus Ordo Mundi - Mod Leader Europa Barbarorum - Team Member

    Quote Originally Posted by skullheadhq
    Run Hax! For slave master gamegeek has arrived
    "To robbery, slaughter, plunder, they give the lying name of empire; they make a desert and call it peace." -Calgacus

  2. #2
    iudex thervingiorum Member athanaric's Avatar
    Join Date
    Jan 2009
    Location
    Lusitania
    Posts
    1,114

    Default Re: Armour Values

    Quote Originally Posted by gamegeek2 View Post
    Also, I find falcatae and kopeis underpowered. They are much more lethal than the .11 lethality would suggest - definitely more lethal than a mace, which has .165 lethality. AtB will assign lethality based on how likely a hit from a weapon is to KILL you. Disabling isn't quite killing, though it's pretty good, but there's no way to represent disabling in the RTW system, so instead it will count towards lethality, but significantly less.
    Indeed, I think they should have stats more similar to maces - somewhat lower attack, but bigger lethality than other short/medium length swords.




    Swêboz guide for EB 1.2
    Tips and Tricks for New Players
    from Hannibal Khan the Great, Brennus, Tellos Athenaios, and Winsington III.

  3. #3
    Parthian Cataphract #03452 Member Zradha Pahlavan's Avatar
    Join Date
    Sep 2008
    Location
    Susa, near the left wing of the royal palace.
    Posts
    447

    Default Re: Armour Values

    Why is it that basic Celtic shirtless spearmen have an armor value of 1 while similarly equipped Nubian or Garamantine spearmen have an armor value of 0?
    Parthian Nationalist

  4. #4

    Default Re: Armour Values

    It's explained earlier in the thread.

    It's a game-balance decision that has no basis in reality, merely meant to make the barbarian factions more viable in the game-engine despite their lack of armoured troops.

  5. #5
    Parthian Cataphract #03452 Member Zradha Pahlavan's Avatar
    Join Date
    Sep 2008
    Location
    Susa, near the left wing of the royal palace.
    Posts
    447

    Default Re: Armour Values

    So why are the Nubians unbalanced like that then? Saba doesn't get any real armored troops anyway, and those Nubian guys are often what they have to rely on in Southern Egypt for a while.
    Parthian Nationalist

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO