Results 1 to 9 of 9

Thread: City/Economy Management

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Member Member Sabre's Avatar
    Join Date
    Sep 2006
    Location
    Washington, UK
    Posts
    16

    Default City/Economy Management

    Are there any gameplay guides on managing your cities and economy?

    I've noticed a few posts on the forum recently asking questions about various aspects like building schools, destroying buildings etc. These questions have provided a good insight for a new guy like me but have left me feeling that I'm missing out on a good part of the game at present. I can deal with the basic premise of the game, build an army, wander off capture some places etc etc but after destroying the government buildings and building my own the whole city management just becomes a random selection of what seems a good idea or if the description of the building seems interesting

    Most of the gameplay guides focus on strategic approaches for different factions and these have provided good reading and great insight but I'd like to get a greater insight into the detail of city management. Is there such a guide or do I just have to do it the hard way be becoming a seasoned campaigner and learning from mistakes?

  2. #2

    Default Re: City/Economy Management

    Apart from reading the guides, which you have, the only advice I can give is to start with an easy faction, such as the Romani. Their economy is reasonably good from the outset and only gets better, allowing you to experiment.

    Focus on trade, roads and ports. Mines wherever they are available. (Apparently, the Senate forbade mining in Italy, so for roleplay reasons, I often avoid building mines in Rhegion, when playing the Romani.) Look at your army composition. How many of the more expensive units do you really need?

    Do you need to encroach on that neighbour with whom you have traderights? Ask how much a war, and thereby loss of trade, will cost you. Can you afford it?

    It is a learning experience, because there aren't too many fixed answers. It depends alot on your style of play.

  3. #3
    Megas Moose Member Moosemanmoo's Avatar
    Join Date
    Apr 2007
    Location
    London
    Posts
    270

    Default Re: City/Economy Management

    Have high tax where possible, not only is the extra income pretty sweet but my govenors seem to gain management levels much faster
    Alcohol is the cause and solution to all of man's issues

    Baloonz: by Pharnakles
    by Jebivjetar (es bastante loco)

  4. #4

    Default Re: City/Economy Management

    I find 'very high tax' less and less viable as the distance to Capital increases...I guess that's part of the management.
    for Being Anti-Romaioktonoi.

  5. #5
    Member Member Yeos's Avatar
    Join Date
    May 2010
    Location
    Malaysia
    Posts
    26

    Default Re: City/Economy Management

    I find 'very high tax' less and less viable as the distance to Capital increases...I guess that's part of the management.
    I agree.

    There are exceptional though, some cities far from capital are happy enough to allow very high tax .....

  6. #6
    國王陛下 Member Nyz's Avatar
    Join Date
    Sep 2009
    Location
    雪蘭莪
    Posts
    303

    Default Re: City/Economy Management

    If you built enough happiness and law buildings then it can be compensation to the very high tax...

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO