Quote Originally Posted by jirisys View Post
Descr_projectiles

Add a trait called, "poisoned" make it +1 lethality or +3 damage

~Jirisys (correct me if i'm wrong on the edition of the descr file)
very wrong you...
actually, it should be something that made the enemies not got insta-death in the field, but some seconds or minutes after the volley, some men will fall out randomly...

even I was actually consider reskinning "flaming arrows" effects, so they will look green (aka poisoned), instead of being orange (fire - fiery arrows was almost only used at the siege battle)