I didn't get chance to play it at all yesterday. Visitors and so on. This evening, I hope ...
Most of the comparisons in that respect have been based on the dialogue system, since they both share a 'pick tone from menu and wait to see what happens' design. AP has a time limit so you can't sit there for ages deciding which is the most beneficial option. Also - supposedly - there are no wrong options. Some people prefer the AP style as it brings tension and a natural flow to dialogue, others don't like the pressure.
The other have been based around NPC loyalty (doing 1 set mission versus needing to work and play to that character's likes), and the effect of player choices (not that much versus quite a lot).
Sadly I've seen comparable stunts in many games, past and present and of varying overall quality. Maybe all AI developers have a secret place in their heart where they wish to emulate the old Lemmings games?
Did you get the enhanced edition or the enhancement patch for the basic version of the game? They add quite a bit of polish.
I was disappointed when they dropped the console port. The combat system in the game always felt like it suited a pad better than a mouse.
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