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Thread: Script wont activate yr 14 AD!!!

  1. #1

    Default Script wont activate yr 14 AD!!!

    I checked to see if there were any old threads that dealt with this issue, but I couldnt find one that confronted my problem specifically. I was playing along, no problems, always activating the script when in 14 AD. I accidentally loaded a game and forgot to activate it and ended my turn. Well at the begining of my next turn when i went to activate the script it wont. I click on a city, press the show me how button, the guy goes away, but when i click on a new city the same thing appears as if I did not even activate it. If any of you out there knows whats going on please help. Thank you.

  2. #2
    COYATOYPIKC Senior Member Flatout Minigame Champion Arjos's Avatar
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    May 2010
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    Default Re: Script wont activate yr 14 AD!!!

    The EB scripts stop at 14 AD...

  3. #3
    EB Support Guy Senior Member XSamatan's Avatar
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    Mar 2008
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    1,820

    Default Re: Script wont activate yr 14 AD!!!

    You can manually increase the turns.
    Must have been a long and nice campaign!

    XSamatan

    1.2 fixes - Updated regularly. Latest news from 2009-02-01.
    EB FAQ --- Tech help important thread list --- Frequent issues and solutions

  4. #4

    Default Re: Script wont activate yr 14 AD!!!

    [QUOTE=XSamatan;2501648]You can manually increase the turns.
    Must have been a long and nice campaign!

    Thanks guys i thought it would just keep going like the Vanilla.

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