Results 1 to 13 of 13

Thread: making units universal

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Arrogant Ashigaru Moderator Ludens's Avatar
    Join Date
    Nov 2003
    Posts
    9,063
    Blog Entries
    1

    Default Re: making units universal

    Quote Originally Posted by Mediolanicus View Post
    The create_unit cheats works perfectly with EB, but a number of units use the same skeleton and if you have two such units in the same battle = CTD.
    I am pretty sure skeletons can be shared. It's models that are the problem. The engine allows only a limited number of models, so in order to maximize the number of unit types the EB team uses models as often as possible. Unfortunately a faction can have only two unit types with the same model (one normal, one mercenary), so many units cannot be shared without removing others.
    Looking for a good read? Visit the Library!

  2. #2
    Guitar God Member Mediolanicus's Avatar
    Join Date
    Jan 2007
    Location
    On the banks of the Scaldis.
    Posts
    1,355

    Default Re: making units universal

    Yes, the models, of course.
    I didn't know exactly, I just knew that there was something that caused those crashes that had to do with a certain limitation with the RTW units and the fact that EB almost uses the max number of units, including the possiblities created by using the mercenary trick.
    __________________

    --> - Never near Argos - <--

  3. #3

    Default Re: making units universal

    oh ok well thanks then i dont know how i managed to get the spartans to work for roman faction. i remember i renamed somethings after i copied them but im not 100% sure what they where. well then i guess nothing i can do about it ;( oh well

    btw whats this mercenary trick u speak of? ty for helping

  4. #4
    Arrogant Ashigaru Moderator Ludens's Avatar
    Join Date
    Nov 2003
    Posts
    9,063
    Blog Entries
    1

    Default Re: making units universal

    Quote Originally Posted by moisesjns View Post
    btw whats this mercenary trick u speak of? ty for helping
    The R:TW engine will allow to different unit types to share the same model provided one of them is designated as a mercenary in the export_descr_unit.txt. If it wasn't for this trick, a faction would be limited to one unit per model.
    Looking for a good read? Visit the Library!

  5. #5

    Default Re: making units universal

    wait a second...so if i make a unit a mercenary does that mean i can use him as a unit for one more faction through the create unit cheat?

  6. #6
    Arrogant Ashigaru Moderator Ludens's Avatar
    Join Date
    Nov 2003
    Posts
    9,063
    Blog Entries
    1

    Default Re: making units universal

    Quote Originally Posted by moisesjns View Post
    wait a second...so if i make a unit a mercenary does that mean i can use him as a unit for one more faction through the create unit cheat?
    To be precise: it means the unit can use a model that is already used by another non-mercenary unit of that faction. However, the EB team is aware of this trick so most factions have already two units for every model in use.
    Looking for a good read? Visit the Library!

  7. #7

    Default Re: making units universal

    so if i make a unit a mercenary i can use it's model but now my problem is that the game says cant find texture "Hetairoi Kataphraktoi 256 .psd'. " i dont see anything with that name :( ill try and copy a file and rename. ty for the help really lol it means aa lot.

    well renaming it did nothing any more help?
    Last edited by moisesjns; 06-02-2010 at 23:41.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO