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Thread: The Campaign System

  1. #31
    Sang Hulu Jurit Balamati Member plutoboyz's Avatar
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    Default Re: the campaign system

    if it could slow them, then be it.

  2. #32
    Near East TW Mod Leader Member Cute Wolf's Avatar
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    Default Re: the campaign system

    yeah, and port only buildable in sunda kelapa and two banten cities, right?

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  3. #33
    Sang Hulu Jurit Balamati Member plutoboyz's Avatar
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    Default Re: the campaign system

    yupz.

  4. #34
    Near East TW Mod Leader Member Cute Wolf's Avatar
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    Default Re: the campaign system

    well, so the AI aceh expansion should be as aggresive as they historically do, right?

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  5. #35
    Sang Hulu Jurit Balamati Member plutoboyz's Avatar
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    Default Re: the campaign system

    Quote Originally Posted by Cute Wolf View Post
    well, so the AI aceh expansion should be as aggresive as they historically do, right?
    so... AI behaviour can be modded? I thought it was hardcoded.

    well, its good to have aceh AI more agresive and demak AI too. make Pajajaran AI more defensive if you could. since it was historical

  6. #36
    Near East TW Mod Leader Member Cute Wolf's Avatar
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    Default Re: the campaign system

    that was hardcoded, but AI expansion behaviour could be directed via campaign map modification (hence I tell sonic to test my campaign map), perhaps adding some barriers between cirebon and Jawa tengah, but get a sparse forests to other side in visible town of cilacap and tegal, will made pajajaran unlikely to invade jateng unless their LOS matched, but the demak or majapahit AI still invade jabar...

    EDIT : another reason to eschew geographically accurate campaign map was to create historically accurate expannsion behaviour, that's why
    Last edited by Cute Wolf; 06-10-2010 at 15:33.

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  7. #37
    Voluntary Suspension Voluntary Suspension Rahwana's Avatar
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    Default Re: the campaign system

    just come upon this map ides wolf, should we spawn "defender script" on cilacap, tegal, magelang, and mataram? or gave them to the pirate factions with big garrison script?

    the southwest sumateran and uper lampung should also have them
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  8. #38
    Sang Hulu Jurit Balamati Member plutoboyz's Avatar
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    Default Re: the campaign system

    I notice cirebon under Pajajaran. make them rebel instead.

  9. #39
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    Default Re: the campaign system

    no, look at the year that wasn't CW's starting year, they are under "pirate and rebel" faction at the start I think...
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  10. #40
    U14 Footballer Member G. Septimus's Avatar
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    Default Re: the campaign system

    uchh, and PIrates and Rebels really suck
    x2


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  11. #41
    Sang Hulu Jurit Balamati Member plutoboyz's Avatar
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    Default Re: the campaign system

    wolf, how about give all Pajajaran FM +2 command point when defending -4 command point when attacking. I think its historical and will make their campaign a bit difficult.

    I'm more on giving "recommended difficulty settings"


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    Last edited by Cute Wolf; 06-16-2010 at 22:57.

  12. #42
    國王陛下 Member Nyz's Avatar
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    Default Re: the campaign system

    Quote Originally Posted by Gaius Septimus Severus View Post
    uchh, and PIrates and Rebels really suck
    Well, that "suck pirates" were the one that controlled the Strait of Malacca, both Malaysia and Sumatera coastline and small islands scattered between that....

  13. #43
    U14 Footballer Member G. Septimus's Avatar
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    Default Re: the campaign system

    Quote Originally Posted by intifadanyz View Post
    Well, that "suck pirates" were the one that controlled the Strait of Malacca, both Malaysia and Sumatera coastline and small islands scattered between that....
    you know, wut's so hard of taking an island without any defenders? The Pirates did that. now, back to topic
    x2


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  14. #44
    Voluntary Suspension Voluntary Suspension Rahwana's Avatar
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    Default Re: the campaign system

    Quote Originally Posted by Gaius Septimus Severus View Post
    you know, wut's so hard of taking an island without any defenders? The Pirates did that. now, back to topic
    they are actually lawless islands which the sultanates are barely able to overlooke them, it was natural they become pirate lairs
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    Near East TW Mod Leader Member Cute Wolf's Avatar
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    Default Re: the campaign system

    Quote Originally Posted by plutoboyz View Post
    wolf, how about give all Pajajaran FM +2 command point when defending -4 command point when attacking. I think its historical and will make their campaign a bit difficult.

    I'm more on giving "recommended difficulty settings"
    every faction should got recommended difficulty:

    - Portugal, Majapahit, Sriwijaya, Aceh : VH campaign, M Battle (you can try H if you want to roleplay)
    - Melaka, Palembang, Bintara : H campaign, M battle (so they are not squished too early, try VH if you dare)
    - Pajajaran : VH campaign, H battle (so the WTF MELEE and 2HP BASIC UNITS you got is partially negated, remember that pajajaran first tier troop (wado), is actually 120 men strong and as strong individually as acehnese heavy infantry in melee, the various pajajaran unique melee unit such as Pemarang also got 2 HP, even when they are actually low tier one, and they are the one who got 2 HP cavalry that wasn't chariot or elephants and your bodyguard is 2HP too, in M battle you could just run away to enemy battle line, going in melee as quickly as possible, and then.... you win.... (assuming your economy isn't suck, pajajaran will got lowest trade bonus). the AI pajajaran won't get the ai bonus on traits, so they wil be slower too (I know, sonic just confirmed that we can't forbid pajajaran have that much 2HP units, they are just legendarily strong in melee - but their missile combat...... sucks)

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  16. #46
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    Default Re: the campaign system

    forgot your lastest suggestions wolf, all we need is adjust the pirate and independent cities faction unit stacks that was sandwiched betewwn pajajaran and his neighbours. having Hard battle will made Pajajaran army easily lose to Blambangan Majapahit (which also posess 2 HP basic units, and Bayangkara are supposed to be sightly weaker than Pajajaran crack elite, made them hard difficulty will just reverse this logical ratio...

    perhaps when human controlling pajajaran, the script will leave them in debt, rather than gave them money...
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  17. #47
    Near East TW Mod Leader Member Cute Wolf's Avatar
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    Default Re: the campaign system

    allready implemented, and now I need some time to work up with the starting locations of several factions (that means tedious works in descr_strat again )

    and the Script are your job Sonic, that's true, we'll Rob Pajajaran all his money and damage most of their buildings (so they will be initially STUNTED), but gave them several more garrison unit, unless the human Player is Pajajaran Himself (they got some money, as well as non damaged buildings, but then, their initial army only comprised of few numbers of unit consists of mere skleton garrison, so they must raise troops in long time first, and risk the possibility of caught in Javanese invasion unprepared), or the human player is either Bintara or Majapahit (so they will get the nightmare of full strength Pajajaran Invasion! Hahahahahaha)

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  18. #48
    國王陛下 Member Nyz's Avatar
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    Default Re: the campaign system

    Quote Originally Posted by Cute Wolf View Post
    no, just everybody that controls these cities will got hated by several other owners of important cities (the central city is Sunda Kelapa, the most important trade ports in Indonesia...), the 4 cities flank that is Majapahit, Melaka, Kutaraja, and Demak, the last circle is Pakuan, Tanjungpinang (the most important mining region), Palembang, and Jambi
    AFAIK, Kutaraja was the name given by Holland when they subjugated that city... Earlier Royal Letter of Aceh's Sultans called that city Aceh, or Banda Aceh (literally, Bandar Aceh / Aceh City in Aceh Language) as we know today...

  19. #49
    Sang Hulu Jurit Balamati Member plutoboyz's Avatar
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    Default Re: the campaign system

    yes, it was Bandar Aceh Darussalam changed to Kutaraja in 1524.

  20. #50
    Near East TW Mod Leader Member Cute Wolf's Avatar
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    Default Re: the campaign system

    ??? So that was Banda Aceh? (now renaming the map again), ... well I allready finished the EDB, so Plutoboyz, can we meet again? (DVD yg tempo hari gw pinjemin sekalian gw ambil)

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  21. #51
    Voluntary Suspension Voluntary Suspension Rahwana's Avatar
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    Default Re: the campaign system

    Quote Originally Posted by Cute Wolf View Post
    ??? So that was Banda Aceh? (now renaming the map again), ... well I allready finished the EDB, so Plutoboyz, can we meet again? (DVD yg tempo hari gw pinjemin sekalian gw ambil)
    no, kutaraja wasn't the name given by Holland, Kutaraja origins in much older lore that origins when second pangeran of Pasai was ousted from palace, and found a new city there, so it was named Kura para Raja, and later shortened as Kutaraja
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  22. #52
    Sang Hulu Jurit Balamati Member plutoboyz's Avatar
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    Default Re: the campaign system

    Quote Originally Posted by Sonic View Post
    no, kutaraja wasn't the name given by Holland, Kutaraja origins in much older lore that origins when second pangeran of Pasai was ousted from palace, and found a new city there, so it was named Kura para Raja, and later shortened as Kutaraja
    but during NUTW time, it was Bandar Aceh Darussalam.

  23. #53
    Near East TW Mod Leader Member Cute Wolf's Avatar
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    Default Re: the campaign system

    umm, but soon changed in 1524 then? back to Kutaraja again? Hmm......
    How about searating em as 2 cities? .... (damn, I was soo confused and uncreative today )

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  24. #54
    Sang Hulu Jurit Balamati Member plutoboyz's Avatar
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    Default Re: the campaign system

    Quote Originally Posted by Cute Wolf View Post
    umm, but soon changed in 1524 then? back to Kutaraja again? Hmm......
    How about searating em as 2 cities? .... (damn, I was soo confused and uncreative today )
    bad idea wolfy, better give the slots to for another city rather than separating one city into two.

  25. #55
    Near East TW Mod Leader Member Cute Wolf's Avatar
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    Default Re: the campaign system

    but I think this time, I'll kept that still as Kutaraja, because historical manuscripts told the city's original name, and more common name was Kutaraja....??? well, I'll ask that in Kaskus history forum then...

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  26. #56
    Sang Hulu Jurit Balamati Member plutoboyz's Avatar
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    Default Re: the campaign system

    Quote Originally Posted by Cute Wolf View Post
    ...well, I'll ask that in Kaskus history forum then...
    beware, I smell conspiracy theory...

  27. #57
    Near East TW Mod Leader Member Cute Wolf's Avatar
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    Default Re: the campaign system

    Quote Originally Posted by plutoboyz View Post
    beware, I smell conspiracy theory...
    yeah, emang disana pada demen conspiracy theory semua
    --- ntar gw tanyain siapa yah jadinya?

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  28. #58
    國王陛下 Member Nyz's Avatar
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    Default Re: the campaign system

    Quote Originally Posted by plutoboyz View Post
    and how about using archaic writting system for lokal region name in minimap? for more realistic map. since we can't make geographically accurate map, thanks to landmass ratio CTD.

    Example: Jawadwipa written in cacarakan, Parahyangan in Kaganga, Melaka in Jawi.
    How it can be done? Are the names written on the land? And embedded in the minimap using photoshop?

  29. #59
    Sang Hulu Jurit Balamati Member plutoboyz's Avatar
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    Default Re: the campaign system

    Quote Originally Posted by intifadanyz View Post
    How it can be done? Are the names written on the land? And embedded in the minimap using photoshop?
    see the radar map

    now open your EB file, EB\Data\world\maps\campaign\imperial_campaign\RADAR_MAP1.TGA. compare it... same right? That what we will modify.
    replace latin text with something like this:

  30. #60
    國王陛下 Member Nyz's Avatar
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    Default Re: The Campaign System

    Quote Originally Posted by plutoboyz View Post
    replace latin text with something like this:
    Hmm, it is not Mim Lam Alif Kaf Alif, it's Mim Lam Alif Kaf Alif (without last Alif):


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