According to this:
Hero Units: - These are not one man armies that destroy everything that opposes them. These are highly ranked elite units, available at the top of the tech tree who exemplify a mastery of a given martial technique (E.g. sword fighting). They are able to take on other heroes, and are naturally very powerful against groups of enemies but are not invincible game-changers. These figures are also based on true historical accounts of great fighters who founded schools of combat, not myths that take on whole armies and win.
In many ways Shogun is a great opportunity to finally see something good. Few(er) units, similar factions, limited timeframe, etc; generally a much more focused and tight game, so that hopefully means more focus on the essence of the game: gameplay, AI, immersion. Of course if CA manages to botches up this time with an armada of bugs, terrible AI and supermen-samurai...
WRT to moddability: It would be so very nice, but chances are slim. However if the game itself is good, it can be forgiven. STW was not more moddable than NTW, it became a huge success due its sheer vanilla awesomeness (and novelty, I'll give you that, which is not really there any more after 6 iterations).
Bookmarks