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Thread: Changing all unit HP 1--> 2?

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  1. #6
    Member Member Intranetusa's Avatar
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    Default Re: Changing all unit HP 1--> 2?

    Quote Originally Posted by MButcher View Post
    I played that way for a while, and I agree with Brave Brave Sir Robin. Horse archers and other missile units are dramatically reduced in effectiveness. They're not unplayable, just less effective.

    On the other hand, infantry battles play out in what seems to be a more realistic way. Units don't take many casualties until they route. Gaesatae and elephants remain about the same, with very little difference in strength.

    Yeh, but if I double the attack of missile values, it should cancel out right?

    I once played around with missile values, and when I set them to 20 or 30, they virtually owned everyone - even post-Marian Roman testudos. They also killed elephants in seconds.


    I was thinking that since I doubled the HP, I'll just double the attack for every unit. I'm not going to bother dealing with doubling the lethality or missile ammo since that'll be more complicated than I'd like.

    I think merely increasing the attack by a lot (without increasing the lethality) should be enough to balance out doubling HPs right?

    Quote Originally Posted by Aper View Post
    The idea has its merit, but balancing the whole thing will be a Royal Pain in the Ass.

    Anyway, I think the moddable "lethality" of the RTW EDU make possible realistic battles without raising the HPs, while the M2TW engine, having the "lethality" locked on 100% (1 hit = 1 kill) is more problematic: even in the "Real Combat" mod, that on the paper seems very good, casualties for winners are usually unrealistically high.

    So, I think a mod like this is more desiderable for M2TW rather than for RTW.
    Well, my main issue is how Gaestate are so much superior to even elite units since they never die, and how chariots die so fast (even when I'm running them through and not engaging in melee). And how even elite cavalry will die to mediocre non-spearmen infantry if engaged in melee since they both have 1 HP.

    Raising regular troops HPs to 2 and cavalry to say 3 will make it even out better, while not giving them any significant bonuses "relative" to other troop types.
    Last edited by Ludens; 06-04-2010 at 14:27. Reason: merged posts
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