Yeh, but if I double the attack of missile values, it should cancel out right?
I once played around with missile values, and when I set them to 20 or 30, they virtually owned everyone - even post-Marian Roman testudos. They also killed elephants in seconds.
I was thinking that since I doubled the HP, I'll just double the attack for every unit. I'm not going to bother dealing with doubling the lethality or missile ammo since that'll be more complicated than I'd like.
I think merely increasing the attack by a lot (without increasing the lethality) should be enough to balance out doubling HPs right?
Well, my main issue is how Gaestate are so much superior to even elite units since they never die, and how chariots die so fast (even when I'm running them through and not engaging in melee). And how even elite cavalry will die to mediocre non-spearmen infantry if engaged in melee since they both have 1 HP.
Raising regular troops HPs to 2 and cavalry to say 3 will make it even out better, while not giving them any significant bonuses "relative" to other troop types.
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