Ok, I decided to not change all 1hp to 2hp since it would be a complete pain having to change nearly every attack value to compensate.
I decided to just lower the Gaestate's HP to 1, and raise its defense skill by 3 to 18, and increased its first attack value by 1 (stat_sec_14, 12 instead of stat_sec_13, 12). I'm not sure what the 2nd value is, so I just left it alone.
Also raised all elephant hp by 1 (3->4, 4->5) and all chariot HP to 1 from 2 to 3.
And decreased all long_pike and phalanx sarissa unit's shield values to 4 to make them have the same missile resistance as units with larger shields, and increased all long_pike and phalanx sarissa units by a defense value of 1.
Currently I'm using TW_fanatic's hoplite tweak, so all classical hoplites have lowered armor/killing value but the short_pike attribute and a shield value of 6. I lowered the shield to 5, and increased the defense by 1. So it's slightly weaker while being more vulnerable, but still very resistant to missiles.
Any comments/suggestions?
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