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  1. #1
    Member Member Intranetusa's Avatar
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    Default Re: Changing all unit HP 1--> 2?

    So far,
    1 unit of Gaestate (61, large size) vs 1 unit of post-Marian cohort (103, large size), the Gaestate wins with 16 troops left.

    Two volleys of pila killed about 15 Gaestate at the start while Gaestate pila only killed 1 of the enemy. I guess because the Roman pila were AP and Gaestate pila were not?
    The Gaestate decimated the cohort at close quarters, but the casualty rate was a bit high considering the Gaestate costs 50% more.

    Nvm, the 2nd value is the charge attack value.

    I'm going to beef up the Gaestate's attack and defense some more and see if they fare better.


    EDIT:

    Changed all short_pike classical phalanx to .12 lethality. I think I'm going to remove all 2ndary sword weapons for classical hoplites if their spear is 17 and sword is 13-14 (if both have only .13 lethality, there's not much difference) so I can add short pike attributes to them.

    ie. Now Sacred Band hoplites fight like hoplite units with only the spear...

    With the Gaesatate attack value at 15, they beat the Praetorian cohorts. With their attack value at 14, they lose to Praetorians...





    2nd Edit/Update:
    At attack 14, defense 18, and hp at 1, Naked Fanatics work perfectly. They are about as strong as when they had 2 hp, 15 def, and 13 attack - but now they are much more vulnerable to missiles and from behind. Overall, they die faster but also kill faster.
    Chariots at 3HP also work great - they are more resistant to missiles and now they don't die by the dozen when you try to run them through an infantry line to break up formations... They still die quickly if they get stuck in melee with infantry of course, but overall they're more sturdy.
    =)
    Last edited by Intranetusa; 06-21-2010 at 07:54.
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  2. #2

    Default Re: Changing all unit HP 1--> 2?

    I am trying to make battles go even slower, mainly by reducing killing rate, you should not be able to kill organized troops so quickly anyway. When they route, that's another story of course. But what is the easiest and most convenient way to achieve this? I don't want to reduce attack value of every unit after all, maybe I could reduce lethality of weapons?

  3. #3

    Default Re: Changing all unit HP 1--> 2?

    Increasing morale does quite a lot to make combats last longer.

    Or creating a trigger that gives all generals a trait that increases morale of all units by quite a large margin - and this one works, or at least the penalties work, as i have learned a very painful lesson in BI trying to use Gratianus the lily-livered with his archer bodyguard, as a commander.


    But since you want to achieve another thing....i do not think decreasing lethality would not be a good idea. Better stick with decreasing attack and defense. If you edit lethality, you will find archers not even taking casualties from cavalry charges.
    Last edited by Qvintvs; 06-21-2010 at 14:50.

  4. #4
    Near East TW Mod Leader Member Cute Wolf's Avatar
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    Default Re: Changing all unit HP 1--> 2?

    btw, I think Gaesatae are supposed to be capable of ripping roman pila that stuck on him and thrown them back, made them only had one soul seems "ahistorical"

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  5. #5
    Member Member Intranetusa's Avatar
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    Default Re: Changing all unit HP 1--> 2?

    Quote Originally Posted by Cute Wolf View Post
    btw, I think Gaesatae are supposed to be capable of ripping roman pila that stuck on him and thrown them back, made them only had one soul seems "ahistorical"
    lol, well, two volleys of pilum (200 or so pila from 100 troops of a first cohort) only killed about 10-15 of my Gaesatate. The Gaesatate still ended up winning by shredding the 1st cohort in melee. By decreasing hp and increasing attack/defense, the Gaesatate aren't annoying as hell to fight anymore, but still a beastly unit that shreds others in melee. ;)
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  6. #6
    Member Member Intranetusa's Avatar
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    Default Re: Changing all unit HP 1--> 2?

    Another idea - cavalry fares poorly in melee mostly because of their size right? Because the horse + rider unit is so big, 1 cavalry unit has to fight like 3-4 infantry units at once when engaged in melee.

    Do you thinking doubling their HP, and lowering their defense & armor would make them more effective at melee while keeping them not overpowered like in RTW vanilla?

    Actually, what would happen if I gave cavalry unit's a mount value of 1 along with the unit HP of 1, instead of the unit HP being 2? Would that just mean they die twice as fast...or twice as slow?

    Furthermore, are sarissa phalanx shield values doubled while in sarissa mode? Meaning the current shield value of 5 for all sarissa units becomes 10 shield points in sarissa phalanx mode?
    Last edited by Intranetusa; 06-24-2010 at 21:01.
    "Science without religion is lame. Religion without science is blind...but there is one thing that science cannot accept - and that is a personal God who meddles in the affairs of his creation."
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  7. #7
    Arrogant Ashigaru Moderator Ludens's Avatar
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    Default Re: Changing all unit HP 1--> 2?

    Moving this to the submod forum...
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