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Thread: Changing all unit HP 1--> 2?

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  1. #1
    Member Member Intranetusa's Avatar
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    Default Re: Changing all unit HP 1--> 2?

    Another idea - cavalry fares poorly in melee mostly because of their size right? Because the horse + rider unit is so big, 1 cavalry unit has to fight like 3-4 infantry units at once when engaged in melee.

    Do you thinking doubling their HP, and lowering their defense & armor would make them more effective at melee while keeping them not overpowered like in RTW vanilla?

    Actually, what would happen if I gave cavalry unit's a mount value of 1 along with the unit HP of 1, instead of the unit HP being 2? Would that just mean they die twice as fast...or twice as slow?

    Furthermore, are sarissa phalanx shield values doubled while in sarissa mode? Meaning the current shield value of 5 for all sarissa units becomes 10 shield points in sarissa phalanx mode?
    Last edited by Intranetusa; 06-24-2010 at 21:01.
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  2. #2
    Arrogant Ashigaru Moderator Ludens's Avatar
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    Default Re: Changing all unit HP 1--> 2?

    Moving this to the submod forum...
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  3. #3
    Near East TW Mod Leader Member Cute Wolf's Avatar
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    Default Re: Changing all unit HP 1--> 2?

    2 HP cavalry are really really evil..... I've tested that, because that way, you could done rinse and repeat tactics EXTREMELY EASY, especially if they have LANCE

    if you want 2 HP cavalry, meat grinder type like cuirassiers or sword wielding cavalry (that low in armour) is the best to have...

    * (but don't blame me if you found some in nusantara TW, yep, there is some really evil cavalry present)

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